kottke.org posts about design

Perhaps attempting to capitalize on the popularity of Minecraft with young boys, Random Penguin1 has released the Puffin Pixels Series of books. The covers of The Swiss Family Robinson, Treasure Island, and four more titles are done in the style of 8-bit video games. The cover illustrations were done by Michael Myers. (via @gavinpurcell)

From Dorothy, a beautiful print of the history of electronic music mapped onto the circuit board of a theremin, one of the first electronic instruments.
Our Electric Love Blueprint celebrates over 200 inventors, innovators, composers and musicians who (in our opinion) have been pivotal to the evolution of electronic music from the invention of the earliest known sound recording device in 1857 to the present day. Key pioneers featured include LΓ©on Theremin, Bob Moog, Karlheinz Stockhausen, Brian Eno, Kraftwerk, John Cage, New Order and Aphex Twin.
I am not a watch person. Haven’t worn one since high school, no interest in getting an Apple Watch, etc. But this post on We Made This about watches that appeal to graphic designers lists a few watches I would consider wearing. The Braun is a classic, of course:

But this one from Instrmnt is also quite nice, although I would prefer slightly larger numbers:

And for kottke.org superfans only, I would recommend the Timex Weekender.

PS to the superfans: if you don’t like watches, may I interest you in a Vancouver bridge or a warehouse in Milton Keynes?

Michael Bierut is popping off right now. The School of Visual Arts recently honored him with their Masters Series Award, which includes an exhibition of his work that runs until early November. And he’s also out with a new book with a large title, How to Use Graphic Design to Sell Things, Explain Things, Make Things Look Better, Make People Laugh, Make People Cry, and (Every Once in a While) Change the World.
Update: Bierut’s brief interview in the WSJ is worth a read. I enjoyed his Jack Donaghy-esque take on NYC work fashion:
I always wear a necktie to work. I didn’t claw my way all the way from Ohio just to dress like a farmer.
And his love for Wile E. Coyote:
He had this endless faith and brand loyalty and never thought to try the competition even though Acme products failed him time and time again.
Although in fairness, the deck was stacked against the Coyote (see rule #7). (via @PaulAntonson)
From Kevin Slavin and Bunnie Huang on location in Shenzhen, China, a look at what changes when you stop designing phones for companies and start designing them for people. You end up with a variety of phones satisfying different desires, from tiny phones that double as Bluetooth earpieces to phones that look like a race car or a pack of cigarettes or a soda can to phones with built-in lamps.



A spin around the internet reveals many more examples of these kinds of phones: flashlight phones, lighter phones, phones with up to 4 SIM slots, super-rugged phones w/ walkie talkie capability, credit card-sized phones, watch phones, and USB key phones. (via @triciawang)
Jason Fried wrote a preview of what’s coming in Basecamp 3. Jim Ray noted on Twitter that “Basecamp vs. Slack will be interesting”. And suddenly I remembered that back in 2002, Jason, Slack CEO Stewart Butterfield, and I hosted a “peer meeting” on Simplicity in Web Design at SXSW.1 The meeting’s description:
As the Web continues to increase in complexity, many designers are looking to simplicity as a tool in designing Web sites that are at once powerful and easy for people to use. Join your peers and colleagues in a discussion facilitated by three working designers who are committed to producing work which is simple: obvious, elegant, economical, efficient, powerful and attractive. We’ll be discussing what simplicity in Web design really means, the difference between Minimalism as an aesthetic and simplicity as a design goal, who is and who isn’t simple, how you can use simplicity to your advantage, and plenty more.
It’s fun to see those two going at it more than 13 years later, still focused on harnessing the power of simplicity to help people get their best work done. (I don’t know what the other guy’s deal is. He’s doing…. something, I guess.)

I love this poster by Korean designer Chae Byung-rok. His web site is currently down, but you can see more of his work on It’s Nice That. (via @djacobs)
From 1969, this is the video that Saul Bass made to pitch AT&T on a new corporate identity. What a time capsule. Here’s the logo, which remained in use until 1983, when Bass designed the “Death Star” logo to replace it.

Rain-Bros by Daniel Savage is a fun visualization of the different wavelengths of light in the visible spectrum, from the loping walk of red to blue’s energetic bounce.

….and it still looks like a middlebrow kids clothing brand logo.
So why are we doing this now? Once upon a time, Google was one destination that you reached from one device: a desktop PC. These days, people interact with Google products across many different platforms, apps and devices-sometimes all in a single day. You expect Google to help you whenever and wherever you need it, whether it’s on your mobile phone, TV, watch, the dashboard in your car, and yes, even a desktop!
Today we’re introducing a new logo and identity family that reflects this reality and shows you when the Google magic is working for you, even on the tiniest screens. As you’ll see, we’ve taken the Google logo and branding, which were originally built for a single desktop browser page, and updated them for a world of seamless computing across an endless number of devices and different kinds of inputs (such as tap, type and talk).
Update: The design team shares how they came up with the new logo.
Update: When I said that Google’s new logo “still looks like a middlebrow kids clothing brand logo”, this is pretty much what I meant.

Gymboree’s identity (1993-2000) vs. Google’s new identity (Sep 01, 2015)
(via @buzz)

When I posted about NASA’s logo battle, I included a link to some photographs of the NASA Graphics Standards Manual. At the time, I mused to myself that someone should reprint the manual…hey, maybe the guys who did the standards manual for the NYC subway. Well, lo and behold, that is exactly what’s happening. Jesse Reed & Hamish Smyth just launched a Kickstarter campaign to reissue the 1975 NASA Graphics Standards Manual.
Our Kickstarter will support the printing of a reissue of the manual. It will be printed and bound as a hardcover book, using high quality scans of [the original designer’s] personal copy, who is in full support of the campaign.
Instant order.
Update: It’s not a printed copy, but possibly (?) in response to the Kickstarter, or other renewed attention, NASA has released the standards manual as a free downloadable PDF.
From Pop Chart Lab, a beautiful poster showing 121 architectural styles of American houses.


Useful if you don’t know your Victorian from your Tudor from your Greek revival.
Paula RΓΊpolo took some famous brands’ iconic logos (McDonald’s, Starbucks, eBay) and swapped the colors with logos of their competitors (Subway, Dunkin Donuts, Amazon). Here’s FedEx and UPS:
Bellerby & Co. Globemakers are one of the world’s last remaining makers of globes by hand. Their Instagram account is chock full of their handiwork.


If I could afford it (Β£2000!), I’d get The Livingstone globe in Prussian blue. Beautiful and wonderful craftsmanship.
NASA’s original logo looked something like this:

It was referred to, colloquially, as the meatball. In the 1970s, the meatball was switched out for the worm, a more Modernist take:

This logo was done by Richard Danne and Bruce Blackburn, and Danne wrote an essay about the experience.
And here is one of the most interesting exchanges I’ve ever witnessed in a design presentation:
Fletcher: “I’m simply not comfortable with those letters, something is missing.”
Low: “Well yes, the cross stroke is gone from the letter A.”
Fletcher: “Yes, and that bothers me.”
Low: “Why?”
Fletcher: (long pause) “I just don’t feel we are getting our money’s worth!”
Others, not just the designers were stunned by this last comment. Then the discussion moved back to the strong red/rust color we were proposing. We had tried many other colors of course, including the more predictable blue range, but settled on red because it suggested action and animation. It seemed in spirit with the Can Do nature of the Space Agency.
Fletcher: And this color, red, it doesn’t make much sense to me.”
Low: “What would be better?”
Fletcher: “Blue makes more sense… Space is blue.”
Low: “No Dr. Fletcher, Space is black!”
NASA’s Graphics Standards Menu utilizing the worm logo can be seen here.

The space agency switched back to the original logo in 1992. Michael Bierut compared the two:
The worm is a great-looking word mark and looked fantastic on the spacecraft. By any objective measure, the worm was and is absolutely appropriate, and the meatball was and is an amateurish mess.
(thx, jarrett)

Cities, businesses, and artists are producing small batches of paper currency designed to be spent locally. I love the Β£20 note from Bristol, England (above)…it’s got Wallace’s head on it!
The local currency, though, is intended not as collectible but to encourage trade at the community businesses where they are accepted, rather than chain stores, where money taken in tends to flow out of town and into the coffers of multinational corporations. (Compare it to the farmers’ market: Homegrown lettuce now has a whole new meaning.)
“If you use a local currency, you keep the money local, and that has a ‘lifts all boats’ vibe to it,” said David Wolman, the author of “The End of Money.”

Susan Kare, who famously designed the original icons for the Apple Macintosh, has teamed up with Areaware to offer real decks of cards with her artwork from Windows 3.0’s version of Solitaire. Nice example of defictionalization. They’re currently sold out but I’m hoping they restock so I can order a deck. (via subtraction)
Update: Areaware tells me that the cards aren’t out of stock, they are just not in stock yet. So don’t worry…they haven’t sold out or anything.
The Fibonacci Shelf by designer Peng Wang might not be the most functional piece of furniture, but I still want one.


The design of the shelf is based on the Fibonacci sequence of numbers (0, 1, 1, 2, 3, 5, 8, 13, 21, …), which is related to the Golden Rectangle. When assembled, the Fibonacci Shelf resembles a series of Golden Rectangles partitioned into squares. (via ignant)

Pixar: The Design of Story is an upcoming exhibition at the Cooper Hewitt National Design Museum here in NYC.
Through concept art from films such as Toy Story, Wall-E, Up, Brave, The Incredibles and Cars, among others, the exhibition will focus on Pixar’s process of iteration, collaboration and research, and is organized into three key design principles: story, believability and appeal. The exhibition will be on view in the museum’s immersive Process Lab β an interactive space that was launched with the transformed Cooper Hewitt in December 2014 β whose rotating exhibitions engage visitors with activities that focus on the design process, emphasizing the role of experimentation in design thinking and making.
More details are available in the press release. Definitely going to check this out and take the kids.
I think I’m a little bit in love with Muji’s white toaster, designed β along with a few other new items β by Naoto Fukasawa.

Fukasawa also designed Muji’s wall-mounted CD player. The toaster is only available at select stores in the US for now, but can be found in the UK and Europe in a few months. Or buy it now on eBay. (via @daveg)
Wired asked a bunch of noted designers β Paola Antonelli, John Maeda, Jessica Walsh, Milton Glaser, etc. β for their summer reading picks. Among their selections were Flow by Mihaly Csikszentmihalyi, An Engineer Imagines by Peter Rice, The Success and Failure of Picasso by John Berger, and Just Enough Research by Erika Hall.

Design Observer and the AIGA have announced the winners of their 50 Books | 50 Covers competition to find the best designed books and book covers published last year. The books are here and the covers are here.



They’re publishing a book and putting on an exhibition in New Orleans of the winners and need your help on Kickstarter to make it happen.
Color palettes derived from Wes Anderson movies.

Saul Bass designed the opening sequences for dozens of films, including North by Northwest, Psycho, West Side Story, and Goodfellas. Here’s a look at some of his best work:
(via art of the title)
From designer Karl Sluis, a list of nine great book about information visualization not written by Edward Tufte. Gonna keep my eye out for Stephen Few’s Now You See It and David McCandless’ The Visual Miscellaneum, but Herbert Bayer’s World Geographic Atlas is a little too rich for my blood.
I love this piece from Jennifer Daniel about self-congratulatory “design can change the world” rhetoric.
Design can change the world. Are you kidding me? Are we having a debate or a therapy session?
Designers will do anything to convince themselves we are not in a service industry. Why are we so desperate to make ourselves feel better? Because we feel GUILTY and we have to reconcile what we do professionally with the world we live in. We WANT to save the world so we repeat our daily affirmations on our way to work…
“Design can change the world.”
…on our way to yoga…
“Design can change the world.”
This debate as is an attempt to assuage the guilt we already have and know we have because we’re here doing THIS instead of something truly meaningful.
(via @jimray)

Soon after the logo for Hillary Clinton’s campaign was revealed, I wrote “I am not a big fan of the arrowed H”. Well, the campaign’s clever use of the logo has won me over. Quartz’s Annalisa Merelli explains.
It is through all these iterations that Clinton’s logo fully displays its iconic value: It is highly recognizable despite the changes, and the much-criticized right-facing red arrow is now appears as it was likely meant to: pointing the way forward. The different backgrounds aren’t just an innovative graphic solution-they are the visual embodiment of the values Clinton is building her campaign around. It vehicles a leadership based on collectivity and inclusiveness rather than the elitist individualism Clinton is often accused of.
This is smart: a startup design service called BentoBox just for designing restaurant websites. Entrepreneur magazine recently profiled the service.
The site conveys important information β location, hours and a phone number are featured prominently, as are frequently asked questions β in a visually appealing way that expresses the restaurant’s high-end yet relaxed atmosphere while also making you hungry.
This is what a restaurant website should do β namely, serve as an extension of its brick-and-mortar presence β and yet so many miss the mark, says Krystle Mobayeni. For years, Mobayeni ran her own web design agency. Clients included Rent the Runway, Sailor Jerry, the School of the Visual Arts, plus a few restaurants, such as David Chang’s Momofuku. While companies in other industries usually had a good handle on their web presence, Mobayeni noticed that the restaurants were struggling. There wasn’t a good platform that anticipated their needs and gave them an easy way to present themselves on the web, and so often, their sites suffered for it.
The number has been steadily dwindling the last few years, but it’s surprising how many restaurant sites are still Flash, don’t work on mobile, and make you work to find the location and opening hours. Some examples of Bento’s work: Parm, Fedora, and The Meatball Shop. Damn, now I’m hungry. (via @adamkuban)

One of my favorite designers, Jessica Hische (she did the film titles for Moonrise Kingdom), is coming out with a new book in September called In Progress: See Inside a Lettering Artist’s Sketchbook and Process, from Pencil to Vector.
This show-all romp through design-world darling Jessica Hische’s sketchbook reveals the creative and technical process behind making award-winning hand lettering. See everything, from Hische’s rough sketches to her polished finals for major clients such as Wes Anderson, NPR, and Starbucks. The result is a well of inspiration and brass tacks information for designers who want to sketch distinctive letterforms and hone their skills.
Hische made a video offering a quick tour of the book:
Looks great!
Nick Barnes is a football commentator for BBC Radio Newcastle. For each match he does, Barnes dedicates two pages in his notebook for pre-match notes, lineups, player stats, match stats, and dozens of other little tidbits.


Wonderful folk infographics. NBC commentator Arlo White also shared his pre-match notes. Both men say they barely use the notes during the match…by the time the notes are done, they know the stuff. (via @dens)
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