If Nigel has a weakness, it’s that his wide-open, high-scoring style often leaves him vulnerable to counterattack by opponents who also have prodigious word knowledge. And Nigel is regarded as having a less-than-proficient endgame, which is variously attributed to his lack of interest in strategic play or his reluctance to study board positions. Indeed, Nigel doesn’t record his racks, doesn’t review games, rarely kibitzes about particular plays. The other top experts, particularly the Americans, talk disdainfully about this gap in Nigel’s ability, how it makes him an incomplete player. Naturally, Nigel doesn’t care.
According to Wikipedia, Richards has continued his winning ways since 2001…he’s a two-time World Championship winner and has won the U.S. National Scrabble Championship three out of the last four years.
If you’ve ever played Monopoly, you probably haven’t followed the rules. The Campaign for Real Monopoly (via marco) would like to remind you of the real rules and the reasons for sticking to them.
BUYING PROPERTY…Whenever you land on an unowned property you may buy that property from the Bank at its printed price. You receive the Title Deed card showing ownership; place it face up in front of you.
If you do not wish to buy the property, the Banker sells it at auction to the highest bidder. The buyer pays the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option to buy it at the printed price, may bid. Bidding may start at any price.
Contrary to popular belief, Charles Darrow didn’t invent Monopoly in 1933 from scratch. It was heavily based on The Landlord’s Game, an innovative board game patented in 1904 by Lizzie Magie, to be a “practical demonstration of the present system of land-grabbing with all its usual outcomes and consequences.”
In the past 4 months, I’ve changed my life for the better in three significant ways.
Why?
My relationships changed, and thus my everyday changed. I began eating with someone who ate differently than me. I adopted her eating habits, which spurred me to change how I ate. I also spent more time with Grant, who introduced me to the world of urban cycling. I adopted his lifestyle and his interests. And then I changed myself and started pushing my heart in the gym.
I’m playing Health Month this month, mostly just for the hell of it. The game is built to be social…there are teams, players offer each other support, etc. Just two days in, I can see why this might work for me: it turns private goals into public rules.
His brain is jammed with factoids: the names of songs and rock bands that lived and died before he was born, far-flung rivers and capitals, foreign sports equipment, dead astronomers, fallen monarchs, extinct cars, old movies, heroes of mythology, dusty novelists and the myriad other bevoweled wraiths that haunt the twisted minds of crossword constructors. He has learned their wily tricks and traps, like using “number” in a clue that most people would take to mean “numeral” but that really meant “more numb.”
The article includes a sped-up video of Feyer solving the notoriously difficult Saturday NY Times puzzle in under six minutes.
But something about Burke’s moment โ the mean-girl giggles in the audience when she asked to solve the puzzle; Sajak’s speechlessness after she did โ better captured the imagination. People watching her clip as it crackled across the Internet responded the same way the stunned contestant standing next to her did. Like that poor guy named Rick, they looked at her, and back at the puzzle, back at her, and back at the puzzle, trying to figure it out: How did she do that?
“There are a million things I’m not good at,” she told me on Tuesday. “But Wheel of Fortune, I can do.”
Health Month is a game designed to help you improve your health.
There are about 50 different kinds of rules. Half of them are rules about what to avoid - things like alcohol, white flour, artificial sweeteners, and illegal drugs. And half of them are rules about what you do more of - things like exercise, sleep, greens, and multivitamins. Choose however many you like, and ignore the rest (you can always add more next month, right?). After choosing your rules, you have the option of making a promise to yourself about how to reward yourself if you stay in the game all month, or to build in consequences if you don’t make it. It’s all about self-accountability, in public. It works.
SuperBetter is a superhero-themed game that turns getting better in multi-player adventure. It’s designed to help anyone recovering from an injury, or coping with a chronic condition, get better, sooner - with more fun, and with less pain and misery, along the way.
The game starts with five missions. You’re encouraged to do at least one mission a day, so that you’ve successfully completed them all in less than a week. Of course, you can move through them even faster if you feel up to it.
McGonigal recently gave a short talk about SuperBetter:
and has plans to make a SuperBetter game guide so that anyone can play. (via mr)
Deep Blue was able to play chess well because the game is perfectly logical, with fairly simple rules; it can be reduced easily to math, which computers handle superbly. But the rules of language are much trickier. At the time, the very best question-answering systems โ some created by software firms, some by university researchers โ could sort through news articles on their own and answer questions about the content, but they understood only questions stated in very simple language (“What is the capital of Russia?”); in government-run competitions, the top systems answered correctly only about 70 percent of the time, and many were far worse. “Jeopardy!” with its witty, punning questions, seemed beyond their capabilities. What’s more, winning on “Jeopardy!” requires finding an answer in a few seconds. The top question-answering machines often spent longer, even entire minutes, doing the same thing.
The match between Anand and Topalov was hard fought, partly because Topalov invoked a rule for the contest that forbids the players from offering draws to each other. The rule, named after the city where the match was being played, insured that there would be no short draws. As the match wore on and fatigue took a toll, both players began to make mistakes with greater frequency.
“Anand” was briefly a global Trending Topic on Twitter this afternoon, which was unexpected and nice.
Physicist John Wheeler devised a variant of the Twenty Questions game called Negative Twenty Questions in which, unbeknownst to the guesser, everyone privately picks their own object, resulting in a game where both the guesser and the object choosers are required to narrow their choice in object with each round.
When returning Joe (let’s call him) asks the standard bigger-than-a-breadbox question, if the first person says no, then the other players, who may have selected objects that are bigger, now have to look around the room for something that fits the definition. And if “Is it Hollow?” is Joe’s next question, then any of the players who chose new and unfortunately solid objects now have to search around for a new appropriate object. As Murch says, “a complex vortex of decision making is set up, a logical but unpredictable chain of ifs and thens.” Yet somehow this steady improvisation finally leads โ though not always, there’s the tension โ to a final answer everyone can agree with, despite the odds.
Wheeler thought the game resembled how quantum mechanics worked.
A spokeswoman for the company said the use of proper nouns would “add a new dimension” to Scrabble and “introduce an element of popular culture into the game”. She said: “This is one of a number of twists and challenges included that we believe existing fans will enjoy and will also enable younger fans and families to get involved.”
I also like this part:
Mattel said there would be no hard and fast rule over whether a proper noun was correct or not.
So you can just make shit up! Or maybe you don’t have to…look at all these useful and real brand abbreviations: BMW, IEEE, XHTML, VW, SQL, QT, BBC, AAA, NAACP. No vowels, lots of vowels, more Q and X words…no more discards.
Here’s what’s actually happening. Mattel, which owns the rights to Scrabble outside of North America, is introducing a game this summer called Scrabble Trickster. The game will include cards that allow players to spell words backward, use proper nouns, and steal letters from opponents, among other nontraditional moves. The game will not be available in North America, where rival toy company Hasbro owns Scrabble. Hasbro, I’m told, has no plans for a similar variation.
All during the filming of 2001 we played chess whenever I was in London and every fifth game I did something unusual. Finally we reached the 25th game and it was agreed that this would decide the matter. Well into the game he made a move that I was sure was a loser. He even clutched his stomach to show how upset he was. But it was a trap and I was promptly clobbered. “You didn’t know I could act too,” he remarked.
Speakers move air to make sound. Some clever developer has used this fact to make a foosball game that uses small puffs of air from the iPhone’s speakers to move a tiny real-life Styrofoam ball around. Video (or it didn’t happen):
Another app from the same company called the iPhone Blower can blow out birthday candles. (via convo.us)
Carlsen: I have no idea. I wouldn’t want to know it anyway. It might turn out to be a nasty surprise.
SPIEGEL: Why? You are 19 years old and ranked the number one chess player in the world. You must be incredibly clever.
Carlsen: And that’s precisely what would be terrible. Of course it is important for a chess player to be able to concentrate well, but being too intelligent can also be a burden. It can get in your way. I am convinced that the reason the Englishman John Nunn never became world champion is that he is too clever for that.
SPIEGEL: How that?
Carlsen: At the age of 15, Nunn started studying mathematics in Oxford; he was the youngest student in the last 500 years, and at 23 he did a PhD in algebraic topology. He has so incredibly much in his head. Simply too much. His enormous powers of understanding and his constant thirst for knowledge distracted him from chess.
SPIEGEL: Things are different in your case?
Carlsen: Right. I am a totally normal guy. My father is considerably more intelligent than I am.
His comparison of his abilities with Garry Kasparov’s later in the interview is interesting as well.
Garry Kasparov discusses the very interesting history and evolution of machines playing against humans in chess.
The heavy use of computer analysis has pushed the game itself in new directions. The machine doesn’t care about style or patterns or hundreds of years of established theory. It counts up the values of the chess pieces, analyzes a few billion moves, and counts them up again. (A computer translates each piece and each positional factor into a value in order to reduce the game to numbers it can crunch.) It is entirely free of prejudice and doctrine and this has contributed to the development of players who are almost as free of dogma as the machines with which they train. Increasingly, a move isn’t good or bad because it looks that way or because it hasn’t been done that way before. It’s simply good if it works and bad if it doesn’t. Although we still require a strong measure of intuition and logic to play well, humans today are starting to play more like computers.
The section about people using computers *during* matches is particularly interesting.
This fun little post talks about how the economics of pinball changed as it became more and then less popular.
In 1986, Williams High Speed changed the economics of pinball forever. Pinball developers began to see how they could take advantage of programmable software to monitor, incentivize, and ultimately exploit the players. They had two instruments at their disposal: the score required for a free game, and the match probability. All pinball machines offer a replay to a player who beats some specified score. Pre-1986, the replay score was hard wired into the game unless the operator manually re-programmed the software. High Speed changed all that. It was pre-loaded with an algorithm that adjusted the replay score according to the distribution of scores on the specified machine over a specific time interval.
Scrabble isn’t a game of who can get the best 6 letter words. It’s a game of points and squeezing 2 letter terms into corners. Mehal Shah takes us through clean and sometimes dirty ways to win at Scrabble.
Several times in Last Year at Marienbad, the characters play a game called Nim. The gameplay is simple: a) players take turns removing objects from rows, b) they can remove as many objects as they want from a single row in one turn, and c) the player who removes the last object loses. The strategy is somewhat more difficult to understand, even though the player who goes first and follows the optimal strategy will always win. Although somewhat less glamourous than the film version, a Flash version of Nim is available to play.
From a promotional email sent out by Wired Magazine:
For a limited-time, subscribe to WIRED and get the Mystery Issue guaranteed!* Edited by J.J. Abrams, co-creator of Lost and director of the new Star Trek movie, this issue is sure to be like no other.
So, as Mr. Bevacqua wrote on his blog, he spent the next several days following the hidden clues he believed he’d found, using Morse code, alternative computer keyboard layouts and even electrician’s wiring codes to solve the covert brainteasers. Finally he was directed to a hidden Web site, from which he sent an e-mail message to a secret account. A short while later he learned that he was the first Wired reader to solve an extensive hidden puzzle embedded throughout the magazine.
Damn you, Gruber, for getting me hooked on this checkers game for the iPhone. My checkers strategy, honed in many childhood games against my dad, is slowly coming back to me.
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