Advertise here with Carbon Ads

This site is made possible by member support. โค๏ธ

Big thanks to Arcustech for hosting the site and offering amazing tech support.

When you buy through links on kottke.org, I may earn an affiliate commission. Thanks for supporting the site!

kottke.org. home of fine hypertext products since 1998.

๐Ÿ”  ๐Ÿ’€  ๐Ÿ“ธ  ๐Ÿ˜ญ  ๐Ÿ•ณ๏ธ  ๐Ÿค   ๐ŸŽฌ  ๐Ÿฅ”

kottke.org posts about pinball

Creating the Soundtrack for a Pinball Machine

This is a delightfully early-80s clip about how electronic music legend Suzanne Ciani created the soundtrack and sound effects for the Xenon pinball game. Xenon was the first talking Bally pinball game and the first pinball game voiced by a woman.

The idea of using the short grunts and groans came to me when I watched people playing the game โ€” the way that people expressed their frustrations or their involvement with the game โ€” and I wanted the game to do that back. I wanted it to talk back to the people playing.

Here are two other videos from the 80s of her explaining her work: on PBS’s 3-2-1 Contact (I *loved* that show) and on The David Letterman Show. According to her Wikipedia page, Ciani created the Coca-Cola “Pop ‘n Pour” sound logo as well as other sound logos for Energizer and ABC.

In 2013, Ciani was inducted into the Pinball Expo Hall of Fame for her pioneering work on the game. (thx, caroline)


Pinball economics

This fun little post talks about how the economics of pinball changed as it became more and then less popular.

In 1986, Williams High Speed changed the economics of pinball forever. Pinball developers began to see how they could take advantage of programmable software to monitor, incentivize, and ultimately exploit the players. They had two instruments at their disposal: the score required for a free game, and the match probability. All pinball machines offer a replay to a player who beats some specified score. Pre-1986, the replay score was hard wired into the game unless the operator manually re-programmed the software. High Speed changed all that. It was pre-loaded with an algorithm that adjusted the replay score according to the distribution of scores on the specified machine over a specific time interval.


Photographs from Kevin Tiell of pinballs, up

Photographs from Kevin Tiell of pinballs, up close and personal. This one’s my favorite. (via bb)