Flight Control
I’ve caught the Flight Control bug that’s going around. According to the developer, the addictive iPhone game is doing huge business, selling over 700,000 copies (at $0.99 to $2.99 a copy) since its release in early March.
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I’ve caught the Flight Control bug that’s going around. According to the developer, the addictive iPhone game is doing huge business, selling over 700,000 copies (at $0.99 to $2.99 a copy) since its release in early March.
Bummed that I can’t use Hatchet with the iPhone Kindle app. AFAIK, you need a Kindle to get the email address that you can use to send attachments to your devices. Perhaps I should just use Instapaper but I’ve gotten used to page-flipping interface on the Kindle app.
I built a stripped down version of kottke.org for mobile devices. It’s located at:
It’s optimized for the iPhone but will work with Blackberrys, etc. as well. Here’s the icon on the iPhone home screen and what it looks like in MobileSafari:
The mobile site is just the front page for now (the last 30 posts or so). Should make reading the site fast and convenient when you’re out and about.
Land sakes, with all the hustle and bustle around here lately, I plumb forgot that Apple had an event today to announce the newest version of the operating system for their interactiveTelePhone. Engadget has the details. The iPhone 3.0 highlights so far:
Embeddable Google Maps within applications.
Same apps of two phones can talk to each other (gaming!).
Turn-by-turn directions available.
Push notifications finally coming. (They retooled after hearing all sorts of feedback from App Store developers.)
Streaming audio and video.
CUT AND PASTE.
MMS support.
Better searching, like in email and calendars.
People on the internet seem to be enjoying a game for the iPhone called Eliss. Offworld:
It was exactly one week ago last night that I fell in love, and to be quite honest I’m still at a little bit of a loss for words. The new object of my desire? She’s Eliss, an iPhone game, and I say that only slightly facetiously, because I’m not entirely exaggerating when I admit to getting goosebumps every time I even just see her in the video above.
And Touch Arcade:
Simply stated, Eliss perfectly demonstrates what iPhone gaming can be. It’s a highly challenging game that’s near impossible to put down and it could not exist on any other platform.
I just d/led it and have only played it a little. The aesthetic is great…it feels more like art than a game. The game’s developer, one Steph Thirion, is up for an award for Innovation in Mobile Game Design for Eliss.
Now you can go to the iTunes Store to buy the Kindle app from Amazon that lets you read ebooks made for the Kindle device on the iPhone. Yes, it’s that confusing! Maybe they shouldn’t have called the app the same name as the device…I thought “Kindle” was the device? A noun and a verb form of the same proper name is ok (e.g. “I googled you on Google” or “Please digg my link on Digg”) but two nouns seems like a no-no.
If I am to maintain my current levels of productivity and balance in my life, I do not need a tower defense game on my iPhone. But if I *were* to bring such a thing into my life, Fieldrunners looks like a good candidate. I can’t wait until playing video games falls under the rubric of parenting. (Just kidding, Meg.)
Also, after a long period with no activity, Desktop Tower Defense is set to be updated soon (hopefully):
Version 1.9 announced! I am working on an updated version DTD which will include multiplayer, extra modes and extra creeps. It will be released in the next few weeks so stay tuned!
But they have a lot of other games under development so I’m not holding my breath.
Update: DTD 1.9 is available here. (thx, christopher & jason)
Ten minutes past ten o’clock, which forms a smiley face on a clock and “frames the brand” nicely, is the go-to time for watches in advertising. Timex sets their watches to precisely 10:09:36 while Rolex waits almost a minute until 10:10:31.
The Hamilton Watch Company was among the first to clock in at 10:10; that time is favored in ads dating at least as far back as 1926. Rolex began consistently setting watches in ads at 10:10 in the early 1940s. Timex appears to have begun the transition in 1953, when its Ben Hogan model showed 8:20 while the Marlin model was set to 10:10.
Apple usually uses 9:42 am for the iPhone, which is approximately when it was introduced at MacWorld 2007. Until recently, the icon for Apple’s iCal displayed July 17 when not in use; iCal debuted at MacWorld 2002 on that date.
Lemonade Stand, a remake of the popular Apple II game of the same title, is now available on the iPhone (@ iTunes Store). Everything I know about business I learned from playing Lemonade Stand.
When we were up in Vermont earlier this month, we rode the single chair to the top of the mountain at Mad River Glen and then hiked down. Before we left, we installed iTrail on Meg’s phone. iTrail uses the iPhone’s GPS capability to track your progress along a trail, jogging path, etc. The reviews at the iTunes Store aren’t glowing but we found that it worked pretty well for us. Here are a couple of graphs generated by iTrail of our hike:
iTrail also allows data export to a Google Docs speadsheet. From there, you can import that data into Google Maps, like so:
It’s not perfect (we weren’t doing 8.2 mph at the beginning of the hike) and GPS mapping apps are hardly new, but I’ve never done this before and it feels like living in the future.
Here’s how to use the RJDJ iPhone app. You install the app, plug your headphones in, launch it, and press “Now Playing”. A song plays, the app starts to sample the sounds in your environment, and those sounds are remixed in real time and played back to you. It might be the coolest thing ever. Check out this video and this other video for a quick look at how RJDJ works. The first video shows some songs that use the iPhone’s accelerometer to modify and scratch the beat. (via waxy)
PS. It might only be the coolest app in theory…it’s also flaky as hell. It was working fine for me and then crapped out…there’s no music now, only sound sampling and it’s really quiet. Maybe you need to use the Apple headphones with the mic?
Wow, Google Earth is now available for the iPhone. The early reviews at the iTunes Store are mixed; looks like it’s crashing a lot. (via df)
PhotoSwap is a simple iPhone app: you take a photo, the app sends it to another user at random, and you get a random one in return. Check out a review and a bunch of photos people have received through the app. (thx, david)
A lovely and “surprisingly moving” video of a day in NYC, shot entirely on an iPhone. (via lonelysandwich)
Before the iPhone 3G came out in July, I did a quick price survey on the 1st generation iPhones being sold on eBay.
A quick search reveals that used & unlocked 8Gb iPhones are going for ~$400 and 16Gb for upwards of $500, with never-opened phones going for even more.
After the 3G came out, the prices on the old iPhone remained about the same.
I just checked eBay again and those prices are down only slightly. Never-opened unlocked iPhones are still fetching $400-500 and somewhat less for previously used phones.
BusinessWeek recently confirmed that those old phones are still selling well, demonstrating a lot of demand for iPhones that can be easily unlocked for use on networks besides AT&T in the US and elsewhere in the world.
On e-commerce site eBay, where NextWorth peddles many of its wares, a 16-GB version of the first-generation iPhone goes for about $600, and an 8-GB model in good condition commands $500. When it was new, the 16-GB phone sold for $499; the 8-GB model went for $399. Today, AT&T’s most expensive iPhone 3G model sells for $300 with a two-year service contract.
[To be read in a hyperventilating voice.] They’re making a version of electronic handheld football for the iPhone. [Ok, now do the busy fingers gesture and hop from foot to foot.] BB Gadgets has the scant details. Next week! [Make “squee” noise.]
There are four SSH clients for the iPhone; here’s a review comparing them all. (via waxy)
Yesterday developer Armin Heinrich posted an iPhone app to the App Store called I Am Rich. The program displays a red gem, has no function but to display your wealth to others through ownership, and costs $1000. It has since been removed from the App Store, although no one knows whether Apple or Heinrich pulled it.
I Am Rich isn’t the most clever piece of art, but it’s not bad either. For some, the iPhone is already an obvious display of wealth and I Am Rich is commenting on that. Plus, buying more than you need as an indication of wealth is practically an American core value for a growing segment of the population. Is paying $5000 for a wristwatch or $50,000 for a car when much cheaper alternatives exist really all that different than paying $1000 for an iPhone app?
When news of the app got out onto the web, the outcry came swiftly. VentureBeat implored Apple to pull it from the App Store, as did several other humorless blogs. Blog commenters were even more harsh in their assessments. What I can’t understand is: why should Apple pull I Am Rich from the App Store? They have to approve each app but presumably that’s to guard against apps which crash iPhones, misrepresent their function, go against Apple’s terms of service, or introduce malicious code to the iPhone.
Excluding I Am Rich would be excluding for taste…because some feel that it costs too much for what it does. (And this isn’t the only example. There have been many cries of too many poor quality (but otherwise functional) apps in the store and that Apple should address the problem.) App Store shoppers should get to make the choice of whether or not to buy an iPhone app, not Apple, particularly since the App Store is the only way to legitimately purchase consumer iPhone apps. Imagine if Apple chose which music they stocked in the iTunes store based on the company’s taste. No Kanye because Jay-Z is better. No Dylan because it’s too whiney. Of course they don’t do that; they stock a crapload of different music and let the buyer decide. We should deride Apple for that type of behavior, not cheer them on.
Before the iPhone 3G came out last month, I wrote about how valuable the old iPhone still was.
A quick search reveals that used & unlocked 8Gb iPhones are going for ~$400 and 16Gb for upwards of $500, with never-opened phones going for even more.
I just checked eBay again and those prices are down only slightly. Never-opened unlocked iPhones are still fetching $400-500 and somewhat less for previously used phones. If you’ve purchased an iPhone 3G in the past few days, you still have an excellent shot at getting most of your money back from your first phone (provided you can get it unlocked, which isn’t difficult).
I also checked the prices for unlocked iPhone 3Gs…prices are upwards of $1400 for the 16GB model. The unlocked claim is somewhat dubious. AFAIK, there hasn’t been a crack released yet although it’s been reported that the 3Gs are being sold unlocked in Italy and Hong Kong.
Update: The 3G has been cracked.
The world’s most funnest iPhone game productivity app is Hold-On. To play, hold the button on the screen as long as you can. (via andre)
iPhone 2.0 tip. If you tap-then-hold an image in Safari, an option pops up for you to save the image. Nice way to get new wallpaper or photos for your contacts.
New York Times food critic Frank Bruni tries out the Urbanspoon restaurant-seeking application on the iPhone (shake the phone to find restaurant options near you) and ends up writing a pretty convincing argument for individual expertise over collective wisdom.
I locked in a price of two dollar signs and shook again. Up came the Morgan Dining Room, and off went an alarm in my head. Isn’t the Morgan Dining Room a lunch place that’s closed most nights? I called to make sure, and, sure enough, got a recording.
Urbanspoon is more of a beginning than an end, unable to factor in, for example, whether the restaurant it’s recommending books up a month in advance (Babbo, for example) or often has long waits (Momofuku Ssam Bar). That’s a troublesome shortcoming in New York, where competition for seats in the most popular places is fierce.
Lance Arthur deals with an iPhone line-cutter.
“Are you standing in line?”
“Yeah.”
“Were you standing in line behind me outside for three and a half hours.”
“Yeah, I was.” Grin.
He stares at me. I instantly hate him. A lot. I hate everything about his self-congratulatory smart-assed grin and his cheating little heart and his idea of how life should work for him, where he can outsmart us all and get what he wants and get away with it. “No, you weren’t.”
Fairness matters, even when you’ve got something to lose.
So, what are the cool must-have iPhone Apps? The iTunes Store lists the most popular ones but that’s often not a good indicator. Obvious choices thus far: Twitterific (read and post to Twitter), Remote (control iTunes or Apple TV with your iPhone), and AppEngines’ individual ebooks (like Pride and Prejudice). Let me know what your favorites are in the comments and I’ll compile a list. Bonus points if you actually explain what the app does and why it’s worth the effort.
Once again, digging through Apple’s XML files has revealed the url to the iPhone 2.0 Firmware that is presently available on Apple’s servers.
Here’s the direct download link. Be sure to read all the disclaimers at MacRumors…this is not an official Apple release and should be treated with caution. (Basically, don’t try this at home, kids.) And once again, here’s the link to the App Store so that you can install all the shiny new iPhone apps.
iTunes 7.7 became available last night and with it, the capability to buy applications to put on your iPhone. Well, you can’t actually put them on your phone yet, but you can buy/download them. Here’s a link to all iPhone Apps and here’s a link to just the free ones. I can’t seem to get the link for the main store’s page, but the easiest way to get there is to click on “Applications” in your iTunes Library and click “Get More Applications”.
The new iPhone software will likely be out later today so that you can actually install and use these apps.
Update: Here’s the link for the iPhone Apps Store. (thx, carl)
Last week: maybe that old iPhone isn’t completely worthless after all.
But a cheaper and easier way to get an iPhone that works on T-Mobile, etc. is to buy an old iPhone from an upgrader for $100, maybe even $150?
This week: you might actually break even or turn a small profit from selling your old iPhone on eBay or craigslist. A quick search reveals that used & unlocked 8Gb iPhones are going for ~$400 and 16Gb for upwards of $500, with never-opened phones going for even more. Here are some recent old iPhone auctions:
- A lot of five never-opened unlocked 16Gb iPhones went for $2,755 ($551 per phone)
- A used unlocked 8Gb iPhone went for $405
- A used unlocked 16Gb iPhone went for $585.
Before the announcement of the iPhone 3G, new 8Gb iPhones retailed for $399, 16Gb for $499. When the iPhone 3G comes out on July 11, the supply of old iPhones in the marketplace will greatly increase (which means that the price will drop) but the auctions above suggest that those old phones might not be shiny paperweights after all. (thx, praveen & carl)
Just after Apple announced the iPhone 3G, Khoi Vinh whipped up a quick graph of the declining value of his iPhone over the past year. He generously estimates that when the iPhone 3G is released in early July, his old iPhone will be worth $100, half of the price for a new iPhone 3G. At the time, I speculated that you’d be hard pressed to find a buyer at $75.
However, the resale market for old iPhones might not be so dismal. AT&T has confirmed to MacWorld that in-store activation of the iPhone 3G will be mandatory:
AT&T spokesman Mark Siegel confirmed for Macworld that activation must be done at the time of purchase, in-store.
For those who want to use their phone on another network, an untethered 8 GB iPhone 3G would cost them at least $374 ($199 + $175 AT&T account cancellation fee). But a cheaper and easier way to get an iPhone that works on T-Mobile, etc. is to buy an old iPhone from an upgrader for $100, maybe even $150?
After yesterday’s iPhone 3G revelry, the inevitable hangover. AT&T is done playing nice with iPhone customers. First off, the data plan for 3G is $10 more than the old plan. Second, in-store activation is required, “which takes 10-12 minutes”…with the old version of the iPhone, you could activate through iTunes and it took 2 minutes. (That means no online ordering of phones either.) Third, Apple and AT&T may be working on a purchase penalty for those who don’t activate their phones within 30 days…so no more buying a phone to use on another network. Four: no prepaid plans. Yay?
[I’m sure this is nothing new and has been amply documented elsewhere but I’m in rant mode, not research mode, so here we go.] We’re going to London soon so my wife calls up AT&T to make sure our iPhones will work in the UK. We already knew all about the ridiculous prices they charge for international data roaming (viewing a 3-minute video on YouTube would cost about $40!), so turning that feature off for the duration is not going to be a problem. After unlocking the phones for international access, the woman informed Meg of two other tidbits of mobile phone company idiocy:
1. If my iPhone is on in the UK and the phone rings but I don’t answer, the call goes to voicemail. As it should. But somehow, I get charged for that call at $1.29/minute *and* perhaps an additional call from my phone to the US, also billed at $1.29/minute. Individual voicemails are limited to 2 minutes, but if I get 10 2-minute voicemails over the course of a couple days, I’m charged $25 for not answering my phone. And then I have to listen to all the voicemails…that’s another $25. Insane and inane.
2. But it gets even more unbelievable! Then the woman tells Meg that when the iPhone is hooked up to a computer via USB, you shouldn’t download the photos from the phone to the computer because you’ll incur international data roaming charges and further that the only way to deal with this is to wait to sync your photos when you get back to the US. W! T! F! How is that even possible? This sounds like complete bullshit to me. The iPhone somehow calls AT&T to ask permission to d/l photos? Verifies the EXIF data? Informs the US government what you’ve been taking pictures of…some kind of distributed self-surveillance system? Is this really the case or was this woman just really confused about what she was reading off of her script?
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