kottke.org posts about games
I don’t know how so many people are hurtling their Wii remotes across the room, but Nintendo has seen fit to recall the straps and replace them for free. To find out if you need a new strap (some remotes already have the better strap), check here. (thx, janelle)
The Celebrity Mii Contest ends at 11:59 PM ET tonight (Wed.), so get your entries in!
Update: The contest is over and the results are here.
Missed this article from a few weeks ago: Why you shouldn’t buy the Nintendo Wii. I almost didn’t have time to read this because I’m having WAY too much fun playing the Wii.
The Celebrity Mii Contest is going swimmingly, lots of good entries so far. Three announcements to make:
1. Mike Buckbee of Fabjectory has offered to make a physical statuette of the winner’s celebrity Mii. So cool! The company currently does characters from SecondLife and SketchUp models, but they’re branching out into making Miis and the winner’s Mii statuette will be among the first that they produce.
2. I have extended the contest deadline until the end of the day on Wednesday, Dec 13. Lots have entered, but there’s room for more.
3. Spencer Sloan of the excellent celebrity gossip site, Goldenfiddle, has agreed to lend his celebrity expertise to help judge the contest. I am working on getting another judge as well…stay tuned for further information.
That is all. Enter now!
Update: The contest is over and the results are here.
At least now we know what “Wii” stands for: it’s the sound the Wii Remote makes as it flies through the air just before hitting your TV. Wiiiiiiiii!!! “For example, in Wii Sports bowling, the proper way to let go of the ball while bowling is to release the ‘B’ button on the Wii Remote โ DO NOT LET GO OF THE Wii REMOTE ITSELF.” (thx, janelle)
The Max Planck Institute of Molecular Cell Biology and Genetics has a logo that changes every time it gets used on letterhead or displayed on a web site. The logo system was designed by Michael Schmitz and is based on cellular automata like John Conway’s Game of Life. “Parameters [for the logo] are coupled to certain factors: number of employees = density, funding = speed, number of publications = activity. Different logos are being ‘bred’ and then picked by fitness in relation to the parameters or voted for by the employees.” Schmitz’s PDF document Evolving Logo is worth a look even if you don’t read German. (Anyone want to do a translation? It looks fascinating.) (via bbj)
Just the other day I was thinking, “gosh it would be neat if they made a painting game for the Wii”. But a Bob Ross painting game for the Wii? Holy crap!
The Nintendo Wii includes a nifty editor for making the avatars that you play with, which are called Miis. Here’s a video demonstrating how the editor works. The editor is suprisingly powerful for how simple it is and almost right away, people began making celebrity Miis…early efforts included Michael Jackson and Liza Minnelli. Some of the best celebrity Miis I’ve seen are Spike Lee, Borat, Steve Martin, Amy Sedaris as Jerri Blank, and Charlie Brown.
Meg and I set out to do a John Lennon Mii last nght, but as soon as we saw these eyes, we switched to Paul McCartney:
Not too shabby for a few minutes work, but I know you can do better. So, I’m having a contest to see who can make the best celebrity Mii. The rules are as follows:
1. All Miis must be made with the Nintendo Wii editor, not this Flash editor (which is cool, but not the same).
2. No cheating! Make your own Mii, don’t just copy someone else’s.
3. I love your mom, but she’s not a celebrity. Frances Bean, you can ignore this rule.
4. You retain exclusive worldwide rights to your Mii and its image, save for giving me permission to post it on kottke.org as part of the contest.
5. Judging will be done by me and possibly a panel of “celebrity” judges if I can scrounge some up. The family and friends of the judges can enter, but will be held to much higher standards than everyone else, just as in real life.
6. Only two entries per person. (And don’t enter two in your own name and then have your friend email in two more. Pick your best two, send ‘em in, and take your chances.)
7. Entry deadline is Monday, December 11th at 11:59 pm ET. The entry deadline has been moved to Wednesday, December 13th at 11:59 pm ET. I will announce the winner at some time shortly after that.
To enter, make your Mii, take a photo of it on the screen (make sure the Mii is clearly visible in the photo), and send a link to the photo to [email protected] with a subject line of “Celebrity Mii Contest” (no quotes). You can also send attachments but because of my spam situation, I cannot guarantee that they will get through to me…send a link to your entry to make sure. There will be some still-as-yet-unspecified prize (I’m thinking a Wii game or something like that) awarded to the winner. Good luck!
Update: More information on prizes (including a cool Mii statuette for the winner) and judges here.
Update: The contest is over and the results are here.
My upside down Mii. I was trying to make a Picassoesque Cubist Mii, but the editor isn’t that functional so this is what I ended up with instead.
Kids who grew up playing Madden NFL know the intricacies of the game better than many fans (and coaches) of the game “because of attention to arcane details that has demystified the complexities of football to a population that never before understood them”. (via tmn)
Although Nintendo finds itself in third place in the video game console wars behind Sony and Microsoft, the company is doing really well financially while Sony and MS are maybe breaking even with their efforts. “Nintendo knew that it could not compete with Microsoft and Sony in the quest to build the ultimate home-entertainment device. So it decided, with the Wii, to play a different game entirely.”
Nintendo game developers Ken’ichiro Ashida and Shigeru Miyamoto talk about how the Wii was developed. “The consensus was that power isn’t everything for a console. Too many powerful consoles can’t coexist. It’s like having only ferocious dinosaurs. They might fight and hasten their own extinction.”
Players of the Nintendo Wii are getting more exercise than they bargained for; reports of “Wii elbow” abound. Making the supreme sacrifice, one gamer is “vowing nightly ‘Wii workouts’ to get in better shape”. What a trooper!
Of all the news over the past few days about the launches of Sony’s PS3 and Nintendo’s Wii, the most interesting has been the differing responses of the people waiting to purchase the different consoles. While the launch of the PS3 was marred by violence (people robbed of their PS3s in mall parking lots, crowds trampling people in a mad rush for games, police needing to quiet unruly crowds waiting to buy with pepper bullets, etc.), the launch of the Wii was peaceful, with no reports of violence that I can find. This comment on Digg is typical of the sentiment I’ve seen expressed online about the two groups of fans:
Try working at a Circuit City… went in for a 7am meeting and got badgered by the losers. I have to say the “wii-tards” were much more tame than the “ps three-tards.”
There are several obvious reasons for the PS3 violence: the PS3 was possibly more anticipated, their initial supply was more limited than that of the Wii, and the machine is more expensive. But the difference in reaction also has something to do with the goals of each company in regard to their respective systems and the types of people each system tends to attract. Nintendo is focused on play and fun: the Wii is the fun system…about people of all ages enjoying the process of playing games. The PS3 is more about competition, who wins, who loses, and who frags the most enemies in the most spectacular fashion; cutthroat survival of the fittest. These are generalizations of course, but I find it interesting that the Nintendo gamers, who are attracted to play and fun, didn’t cause as much trouble as the PS3 fans, who are more into competition.
Update: On the other hand, a report from last night in line at the Nintendo store in Manhattan:
After we had waited in line for almost two hours, Nintendo World closed the store early (at 5:30) and instead of making the announcement themselves, the Nintendo World employees sent Rockefeller Center security out to intimidate the crowd into dispersing. It was surreal - on what should have been Nintendo World’s finest day, they were closing early and sending out fake police to scare away their customers.
Nintendo not managing their own store = stupid.
Nintendo released the Wii at midnight today. Predictably, bloggers and media outlets are having a bit of fun with the gaming console’s name. Here’s a sampling of headlines from newspaper stories and blog posts with Wii wordplay:
Gone with the Wii
Gamers Wii bit excited
Are Wii Ready?
Playtesters say ‘Wii’ to console war question
Wii Won’t Rock You
And away Wii go
Gamers Go Wii Wii Wii All the Way Home
The things Wii do for love
‘Wii’kend So Far
No Wii for Mii… for now :(
Wii were successful (barely)
Wii Are The World: War Of The “Hard To Resist” Game Consoles
Wii Will, Wii Will Rock You.
Oh Wii Oh…
A Wii bit of gougery
Come On Over and Wii’ll Play!
Wii-lcome to the Twilight Zone
Wii would like to play!
What Wii can do
Only a Wii Bit of Excitement
PS3 Fans: “Wii are a bunch of idiots”
Wii Wish You an Early Christmas (If You’re Famous Enough)
Be Kind to the Wii Folk
Wii Love It! All about Nintendo’s new gaming console
A Wii-bit too late
Are Wii ready?
Wii Want to Play
Wii for Yoo and Mee
To Wii or not to Wii, that is the question!
A Wii Bit More
Oh, the humani’wii’. (Apologies…I’m so’wii’. (No, ‘wii’lly. (I can’t stop, send help! Hurr’wii’!)))
Driving on the Interstate through the metropolitan tri-state area during a 1.5 hour downpour is like playing 700 continuous laps of Baby Park against 7 other players. I’m beat. (ps. It’s a simile anyway.)
New version of MAME for OS X that works natively on the Intel machines. MAME is an arcade emulator that lets you play arcade games on your computer. (via df)
Play Commander Keen online. Keen was the first game that id Software made (before Doom made them a household name among gamers).
Grand Theft Mario = Super Mario Bros + Grand Theft Auto.
Commerical for a game called Gears of War featuring a cover of Tears for Fears’ Mad World by Gary Jules (which you might remember from Donnie Darko). The ultraviolence and poignance is an interesting juxtaposition.
Update: Greg Allen uncovers the original music video for the aforementioned Mad World cover, directed by Michel Gondry.
Update: So, the long GoW video posted above was created by a fan using the original version (also at YouTube) directed by Joseph Kosinski (David Fincher consulted on it as well, I guess). (thx, chris)
The recent New Yorker piece on Will Wright is a thorough profile of the game designer, but also functions as a bibliography of sorts for the games he’s created over the past 20 years. Bibliographies are something normally reserved for books, but Wright draws much of the inspiration for his games from articles, books, papers, and other games that a list of further reading/playing in the instruction booklet for SimCity wouldn’t feel out of place. Because I like utilizing bibliographies โ they allow you to get into the head of an author and see how they sampled & remixed the original ideas to create something new โ I’ve created one for Will Wright. Sources are grouped by game; general influences are listed seperately.
SimCity
The Game of Life, John Conway.
Montessori school. “It’s all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessori โ if you give people this model for building cities, they will abstract from it principles of urban design.”
Urban Dynamics - Jay Wright Forrester. “This study of urban dynamics was undertaken principally because of discoveries made in modeling the growth process of corporations. It has become clear that complex systems are counterintuitive. That is, they give indications that suggest corrective action which will often be ineffective or even adverse in its results. Very often one finds that the policies that have been adopted for correcting a difficulty are actually intensifying it rather than producing a solution.”
World Dynamics - Jay Wright Forrester.
The Sims
A Pattern Language - Christopher Alexander. “By understanding recurrent design problems in our environment, readers can identify extant patterns in their own design projects and use these patterns to create a language of their own. Extraordinarily thorough, coherent, and accessible, this book has become a bible for homebuilders, contractors, and developers who care about creating healthy, high-level design.”
A Theory of Human Motivation - Abraham Maslow. Paper on human behavior and motivation.
Maps of the Mind - Charles Hampden-Turner.
Other Sim Games
Gaia hypothesis - James Lovelock. “The Gaia hypothesis is an ecological theory that proposes that the living matter of planet Earth functions like a single organism.”
The Ants - E.O. Wilson. “This is the definitive scientific study of one of the most diverse animal groups on earth; pretty well everything that is known about ants is in this massive work.”
Spore
Powers of Ten - Charles and Ray Eames. “The film starts on a picnic blanket in Chicago and zooms out 10x every 10 seconds until the entire universe (more or less) is visible. And then they zoom all the way back down into the nucleus of an atom. A timeless classic.”
Drake Equation - Frank Drake. “Dr. Frank Drake conceived a means to mathematically estimate the number of worlds that might harbor beings with technology sufficient to communicate across the vast gulfs of interstellar space.”
SETI. “The mission of the SETI Institute is to explore, understand and explain the origin, nature and prevalence of life in the universe.”
2001: A Space Odyssey - Stanley Kubrick.
Panspermia - Freeman Dyson. “This approach was directly inspired by Freeman Dyson’s notion of Panspermia - the idea that life on earth may have been seeded via meteors carrying microscopic “spores” of life from other planets. (Dyson’s concept is also the origin of the game’s title.)”
The Life of the Cosmos - Lee Smolin. “[Smolin’s] theory of cosmic evolution by the natural selection of black-hole universes makes what we can experience into an infinitesimal, yet crucial, part of an ever-larger whole.”
The Anthropic Cosmological Principle - John Barrow, Frank Tipler, and John Wheeler. “Is there any connection between the vastness of the universes of stars and galaxies and the existence of life on a small planet out in the suburbs of the Milky Way?”
The demoscene. “The demoscene was originally limited by the hardware and storage capabilities of their target machines (16/32 bit micros such as the Atari and the Amiga ran on floppy disks), they developed intricate algorithms to produce large amounts of content from very little initial data.”
General influences
PanzerBlitz - Avalon Hill. “PanzerBlitz is a tactical-scale board wargame of tank, artillery, and infantry combat set in the Eastern Front of the Second World War.”
Super Mario Bros. - Shigeru Miyamoto. “[SMB] encouraged exploration for its own sake; in this regard, it was less like a competitive game than a ‘software toy’ โ a concept that influenced Will Wright’s notion of possibility space. ‘The breadth and the scope of the game really blew me away,’ Wright told me. ‘It was made out of these simple elements, and it worked according to simple rules, but it added up to this very complex design.”
Go. “[Go] is a strategic, zero-sum, deterministic board game of perfect information.”
โ
Sources: Game Master, The Long Zoom, Master of the Universe, Interview: Suzuki and Wright, Spore entry at Wikipedia, Will Wright entry at SporeWiki, Will Wright Interview.
Update: This interview with Wright at Game Studies contains a list of references from the conversation, many of which have influenced Wright’s body of work. (thx, phil)
Opening tonight at Jen Bekman’s gallery: James Deavin’s Photographs from the New World, a selection of photos he took in the online game, Second Life.
Looks like a good issue of the New Yorker this week, including a profile of Will Wright and a review of Steven Johnson’s The Ghost Map.
There’s a new Scrabble world record: 830 points, including a play of quixotry on a triple-triple for a record score of 365. “Looking at the game as a whole, it’s clear that a lack of expertise created the conditions for the record.”
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