kottke.org posts about games
Line Rider is not quite a game but not quite a toy or drawing tool either. But judging by the 6,000,000 views its gotten since it was posted a month ago, Line Rider certainly is compelling. I don’t even like playing it all that much, but I spent a solid hour a few weeks ago watching videos of other people’s tracks on YouTube; it’s just so fascinating to see how much can be done with simple lines and rules. Here’s one of the better tracks I’ve seen (c/o clusterflock). This little non-game has even shown up in Time magazine. Go, little Line Rider, go.
Update: A new version of Line Rider is to be released soon. New features will include an eraser, new types of lines, line snapping, etc.
If you’re looking to record your Line Rider creation and post it to YouTube, you can use CamStudio (Win), Super Screen Recorder (Win), oRipa Screen Recorder (Win), Screen Movie Recorder (Mac), iShowU (Mac), Snapz Pro (Mac), and ScreenRecord (Mac).
For information on how to play Line Rider more effectively, check out the Line Rider Forums.
Since my internet access has been somewhat spotty at the conference (I’m trying to pay attention and power is hard to come by here so the laptop is closed most of the time), I’m going to do rolling wrap-ups as I go, skipping around and filling in the blanks when I can. Here we go, soundbite-style:
Alex Steffen: Cars equipped with displays that show gas mileage, when compared to cars without the mileage display, get better gas mileage. That little bit of knowledge helps the driver drive more economically. More visible energy meter displays in the home have a similar effect…people use less energy when they’re often reminded of how much energy they use. (Perhaps Personal Kyoto could help here as well.) At dinner, we discussed parallels between that and eating. Weighing yourself daily or keep track of everything you eat, and you’ll find yourself eating less. In the same way, using a program like Quicken to track your finances might compel you to spend less, at least in areas of your life where you may be spending too much.
Bruce Sterling is the Jesse Jackson of technology. He has this cadence that he gets into, neologism after neologism, stopping just short of suggesting a new word for neologism. Wonderful to experience in person. Perhaps not as upbeat as the Reverend, though.
Bruce also related a story told to him by an engineering professor friend of his. The prof split his class into two groups. The first group, the John Henrys, had to study and learn exclusively from materials available at the library…no internet allowed. The second group, the Baby Hueys, could use only the internet for research and learning…no primary source lookups at the library. After a few weeks, he had to stop this experiment because the John Henrys were lagging so far behind the Baby Hueys that it is was unfair to continue.
Kevin Kelly noted that the web currently has 1 trillion links, 1 quintillion transistors, and 20 exabytes of memory. A single human brain has 1 trillion synapses (links), 1 quintillion neurons (transistors of sorts), and 20 exabytes of memory.
Kelly also said that technology has its own agenda and went on to list what it is that technology might want. One of the things was clean water. You need clean water for industrial manufacturing…so water cleanliness is going to be a big deal in China. In a later talk, Thomas Friedman said, “China needs to go green.”
Hasan Elahi, during his ordeal being mistaken for โ what’s the term these days? โ an enemy combatant, learned that language translates easier than culture. That is, you can learn how to speak a language fluently way easier than to have the cultural fluency necessary to convince someone you’re a native. In his interrogations, Hasan liberally sprinkled pop culture references in his answers to questions posed by the FBI to help convince them that he was a native. Workers at call centers in India for American companies are not only taught to speak English with an American accent, they also receive training in American geography, history, and pop culture so as to better fool/serve American callers.
“The best laid plans of mice and men turn into a nonlinear system.” โ Will Wright, with apologies to Robert Burns.
Speaking of Wright, a couple of Spore trivia bits. The data for a creature in Spore takes up just 3K of memory. And entire world: just 80K. And these worlds are amazingly complex.
Brian Eno: With large groups of people, the sense of shame and the sense of honor that keeps the members of small groups from misbehaving breaks down. The challenge for larger groups is to find ways of making honor and shame matter in a similar respect.
Stewart Brand: “We are terraforming the earth anyway, we might as well do it right.” Stewart also noted that cities are very effective population sinks. When people move to cities, the birthrate drops to the replacement rate (2.1 children per family) and keeps on dropping. Combine that with the fact that by early next year, more people in the world will live in cities than in rural areas, and at some point in the next hundred years, the earth’s population will start to fall.
The Brian Eno/Will Wright session kicked things off quite well at PopTech. Lots of interesting stuff to say about this one, but I quickly wanted to highlight two things that Eno and Wright said independently in their presentations. Eno:
Art is created by artists so that the viewer has the opportunity to create something.
Later, Wright said in relation to games:
The real game is constructed in the player’s head.
Eno started his presentation by wondering about a overall system for describing culture, from high to low. He and Wright may be onto something here in that respect.
Cory posted a nice review of Julian Dibbell’s Play Money. I loved the book as well and Cory’s review captures what’s so compelling about it. It’s a shame that it didn’t gain a wider readership (and a less unfortunate cover as well)…it’s not just some nerdy book about g@m3rz.
Steven Johnson on The Long Zoom, “the satellites tracking in on license-plate numbers in the spy movies; the Google maps in which a few clicks take you from a view of an entire region to the roof of your house; the opening shot in ‘Fight Club’ that pulls out from Edward Norton’s synapses all the way to his quivering face as he stares into the muzzle of a revolver; the fractal geometry of chaos theory in which each new scale reveals endless complexity.” And that’s just the introduction to an interview of Will Wright about his new Long Zoom game, Spore.
Interesting story from Steven Levitt: stuck in a Vegas poker tournament with a $3000 first prize but needing to go to the airport to catch the last flight of the night, he starts playing very aggressively in order to win big or lose everything so that he can leave. (via gulfstream)
Last year, a Japanese company had Sotheby’s and Christie’s play Rock, Paper, Scissors to decide which company would handle the firm’s art auction. Christie’s consulted some tween players before the sudden death match and went with scissors, correctly assuming that Sotheby’s wouldn’t play the obvious rock. (via girlhacker)
The London Science Museum will hold a video game exhibition starting in October. Visitors will be able to play vintage video games, including Spacewar, the world’s first computer game.
Todd Deutsch’s photo gallery, Gamers, contains photos of video game enthusiasts and the (non-virtual) world they inhabit.
20 seconds to solve a Rubik’s Cube? With one hand? Blimey.
The Come Out and Play Festival looks awesome. “Come Out & Play is a festival dedicated to street games. It is three days of play, talks, and celebration, all focused on new types of games and play.” Takes place in NYC, Septmeber 22-24.
Geoffrey Chaucer writes on his blog about playing the Exboxe CCCLX video game system. Donkeye-Kynge sounds pretty fun, as does Tyger Woodses Huntinge and Hawkinge. (And I love that the commenters stay in character.) (via rb)
MotherLoad. Sure, it starts off simple enough. Oh, it’s like Dig Dug, cute. Collect the ore, exchange it for money, and ooh, upgrades! There’s platinum down here. Rubies! Wait, it’s almost dinnertime? But we just had lunch. That was 5 hours ago? Oh. No. (This is why I can never, ever play Warcraft. Meg would be widowed for sure. “Jason is survived by his wife, Meg, and was preceded in death by his former self…”)
Stop-motion human Space Invaders. The must-see video game and stop-motion video related link of the day. (thx, janelle)
Update: This looks like the official site.
During the depths of the dot com bust, Julian Dibbell looked online for a job and found one as a commodities trader in the Ultima Online virtual world. During one particularly productive month, he made almost US$4000. Dibbell has a book coming out about the experience, Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. In addition to being available at bookstores in meatspace, Play Money will also be on sale in the virtual world of Second Life in the currency of that world (Linden dollars). From the press release:
In-game versions of Play Money designed by Second Life coder/publisher Falk Bergman are available for L$750. These copies can be signed by Dibbell at his in-Second Life interview with journalist Wagner James Au on July 27th. For the Second Life resident who needs something a bit more tactile, L$6250 buys a real-life copy of Play Money, shipped with care to the buyer’s real life address, in addition to the standard in-game version.
(At the time of this press release, Linden dollars are trading at approximately L$300.00 to the US$1.00. Adjusted to US dollars, an online copy costs US$2.50, and the price of a real-life copy bought in-game is around US$20.85.)
Dibbell will be signing his virtual books in Second Life on July 27th. Caterina read Play Money and has some thoughts on its relation to her work/play at Ludicorp. And here’s a preview of Chinese Gold Farmers, a documentary on gold farming sweatshops in China.
Guide for how to win at Pac-Man. “Pac-Man is the game which represents everything that’s good about gaming (any kind of gaming) and nothing that is bad.”
The 10 greatest years in gaming. I’ll always be partial to 1986.
Joe Malia’s privacy scarves provide mobile phone users and portable video game players with privacy, a light/glare-free texting/playing environment, and warm necks. “Users of the wearable mobile phone scarf can venture into public spaces confident that if the need to compose a private text message were to arise the object could be pulled over the face to create an isolated environment.” (via eyeteeth)
S-s-s-omething from the inbox. Paul writes regarding the uncanny valley:
Given your recent link re: the uncanny valley, I thought this article about Sun-Maid’s redesigned icon would be worth your time. Photo.
Clearly, she’s selling grapes from a certain valley. Creeeepy.
I love the idea of Uncanny Valley being an actual geographical location (situated in California, I would assume) inhabited by creepy video game characters, digitized actors, and retooled advertising icons.
Imagine the views from neighboring hillsides! (Image courtesy of Google Earth.)
Online TurboTax as a text adventure game. “I should write up a complete walkthrough to solve Tax Return 2006 in as few moves as possible.”
Newer posts
Older posts
Stay Connected