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kottke.org posts about video games

Artist Bob Dob has some nice video

Artist Bob Dob has some nice video game-related oil paintings, including mugshots of Mario & Luigi and Mario & Donkey Kong hanging out, having a beer. (thx, chris)


Play Commander Keen online. Keen was the

Play Commander Keen online. Keen was the first game that id Software made (before Doom made them a household name among gamers).


Grand Theft Mario = Super Mario Bros + Grand Theft Auto.

Grand Theft Mario = Super Mario Bros + Grand Theft Auto.


Commerical for a game called Gears of

Commerical for a game called Gears of War featuring a cover of Tears for Fears’ Mad World by Gary Jules (which you might remember from Donnie Darko). The ultraviolence and poignance is an interesting juxtaposition.

Update: Greg Allen uncovers the original music video for the aforementioned Mad World cover, directed by Michel Gondry.

Update: So, the long GoW video posted above was created by a fan using the original version (also at YouTube) directed by Joseph Kosinski (David Fincher consulted on it as well, I guess). (thx, chris)


Will Wright’s bibliography

The recent New Yorker piece on Will Wright is a thorough profile of the game designer, but also functions as a bibliography of sorts for the games he’s created over the past 20 years. Bibliographies are something normally reserved for books, but Wright draws much of the inspiration for his games from articles, books, papers, and other games that a list of further reading/playing in the instruction booklet for SimCity wouldn’t feel out of place. Because I like utilizing bibliographies โ€” they allow you to get into the head of an author and see how they sampled & remixed the original ideas to create something new โ€” I’ve created one for Will Wright. Sources are grouped by game; general influences are listed seperately.

SimCity
The Game of Life, John Conway.

Montessori school. “It’s all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessori โ€” if you give people this model for building cities, they will abstract from it principles of urban design.”

Urban Dynamics - Jay Wright Forrester. “This study of urban dynamics was undertaken principally because of discoveries made in modeling the growth process of corporations. It has become clear that complex systems are counterintuitive. That is, they give indications that suggest corrective action which will often be ineffective or even adverse in its results. Very often one finds that the policies that have been adopted for correcting a difficulty are actually intensifying it rather than producing a solution.”

World Dynamics - Jay Wright Forrester.

The Sims
A Pattern Language - Christopher Alexander. “By understanding recurrent design problems in our environment, readers can identify extant patterns in their own design projects and use these patterns to create a language of their own. Extraordinarily thorough, coherent, and accessible, this book has become a bible for homebuilders, contractors, and developers who care about creating healthy, high-level design.”

A Theory of Human Motivation - Abraham Maslow. Paper on human behavior and motivation.

Maps of the Mind - Charles Hampden-Turner.

Other Sim Games
Gaia hypothesis - James Lovelock. “The Gaia hypothesis is an ecological theory that proposes that the living matter of planet Earth functions like a single organism.”

The Ants - E.O. Wilson. “This is the definitive scientific study of one of the most diverse animal groups on earth; pretty well everything that is known about ants is in this massive work.”

Spore
Powers of Ten - Charles and Ray Eames. “The film starts on a picnic blanket in Chicago and zooms out 10x every 10 seconds until the entire universe (more or less) is visible. And then they zoom all the way back down into the nucleus of an atom. A timeless classic.”

Drake Equation - Frank Drake. “Dr. Frank Drake conceived a means to mathematically estimate the number of worlds that might harbor beings with technology sufficient to communicate across the vast gulfs of interstellar space.”

SETI. “The mission of the SETI Institute is to explore, understand and explain the origin, nature and prevalence of life in the universe.”

2001: A Space Odyssey - Stanley Kubrick.

Panspermia - Freeman Dyson. “This approach was directly inspired by Freeman Dyson’s notion of Panspermia - the idea that life on earth may have been seeded via meteors carrying microscopic “spores” of life from other planets. (Dyson’s concept is also the origin of the game’s title.)”

The Life of the Cosmos - Lee Smolin. “[Smolin’s] theory of cosmic evolution by the natural selection of black-hole universes makes what we can experience into an infinitesimal, yet crucial, part of an ever-larger whole.”

The Anthropic Cosmological Principle - John Barrow, Frank Tipler, and John Wheeler. “Is there any connection between the vastness of the universes of stars and galaxies and the existence of life on a small planet out in the suburbs of the Milky Way?”

The demoscene. “The demoscene was originally limited by the hardware and storage capabilities of their target machines (16/32 bit micros such as the Atari and the Amiga ran on floppy disks), they developed intricate algorithms to produce large amounts of content from very little initial data.”

General influences
PanzerBlitz - Avalon Hill. “PanzerBlitz is a tactical-scale board wargame of tank, artillery, and infantry combat set in the Eastern Front of the Second World War.”

Super Mario Bros. - Shigeru Miyamoto. “[SMB] encouraged exploration for its own sake; in this regard, it was less like a competitive game than a ‘software toy’ โ€” a concept that influenced Will Wright’s notion of possibility space. ‘The breadth and the scope of the game really blew me away,’ Wright told me. ‘It was made out of these simple elements, and it worked according to simple rules, but it added up to this very complex design.”

Go. “[Go] is a strategic, zero-sum, deterministic board game of perfect information.”

โ€”

Sources: Game Master, The Long Zoom, Master of the Universe, Interview: Suzuki and Wright, Spore entry at Wikipedia, Will Wright entry at SporeWiki, Will Wright Interview.

Update: This interview with Wright at Game Studies contains a list of references from the conversation, many of which have influenced Wright’s body of work. (thx, phil)


Opening tonight at Jen Bekman’s gallery: James

Opening tonight at Jen Bekman’s gallery: James Deavin’s Photographs from the New World, a selection of photos he took in the online game, Second Life.


Looks like a good issue of the

Looks like a good issue of the New Yorker this week, including a profile of Will Wright and a review of Steven Johnson’s The Ghost Map.


NHL ‘94

A confession: I just spent a little while watching NHL ‘94 highlight videos on YouTube and consider it time well spent. After all, it is one of the greatest video games ever made. I noticed quite a few of the featured goals in this video were what my little cadre of gamers in college referred to as “cheater” goals where you go across the goal and slapshot hard to the far side. We outlawed them because it was a guaranteed goal and made playing a whole lot less fun. The goal I didn’t notice so much of was the “rock the cradle” goal, a beautiful goal and my bread and butter as an NHL ‘94 player. It happens on the break where you dribble the puck very quickly back and forth from left to right and, when it works, juke the goalie completely. The best part is that after much practice, you can do it with even the slowest players in the game against the best goalies.

Update: Some crazy souls have made a multiplayer version of NHL ‘94 that works over the internet. You just login to a server, find an opponent, and away you go. There are even leagues!


Line Rider

Line Rider is not quite a game but not quite a toy or drawing tool either. But judging by the 6,000,000 views its gotten since it was posted a month ago, Line Rider certainly is compelling. I don’t even like playing it all that much, but I spent a solid hour a few weeks ago watching videos of other people’s tracks on YouTube; it’s just so fascinating to see how much can be done with simple lines and rules. Here’s one of the better tracks I’ve seen (c/o clusterflock). This little non-game has even shown up in Time magazine. Go, little Line Rider, go.

Update: A new version of Line Rider is to be released soon. New features will include an eraser, new types of lines, line snapping, etc.

If you’re looking to record your Line Rider creation and post it to YouTube, you can use CamStudio (Win), Super Screen Recorder (Win), oRipa Screen Recorder (Win), Screen Movie Recorder (Mac), iShowU (Mac), Snapz Pro (Mac), and ScreenRecord (Mac).

For information on how to play Line Rider more effectively, check out the Line Rider Forums.


The story of Tetris

The following is a great 2004 BBC documentary about Tetris, the man who created it, and the lengths that several companies went to in order to procure the rights to distribute it. Tetris - From Russia With Love:

Alexey Pazhitnov, a computer programmer from Moscow, created Tetris in 1985 but as the Soviet Union was Communist and all, the state owned the game and any rights to it. Who procured the rights from whom on the other side of the Iron Curtain became the basis of legal wranglings and lawsuits; the Atari/Nintendo battle over Tetris wasn’t settled until 1993. There’s an abbreviated version of the story, but the documentary is a lot more fun. A rare copy of the Tengen version of Tetris, which was pulled from the shelves due to legal troubles, is available on eBay for around $50.


PopTech, day 1 wrap-up

Since my internet access has been somewhat spotty at the conference (I’m trying to pay attention and power is hard to come by here so the laptop is closed most of the time), I’m going to do rolling wrap-ups as I go, skipping around and filling in the blanks when I can. Here we go, soundbite-style:

Alex Steffen: Cars equipped with displays that show gas mileage, when compared to cars without the mileage display, get better gas mileage. That little bit of knowledge helps the driver drive more economically. More visible energy meter displays in the home have a similar effect…people use less energy when they’re often reminded of how much energy they use. (Perhaps Personal Kyoto could help here as well.) At dinner, we discussed parallels between that and eating. Weighing yourself daily or keep track of everything you eat, and you’ll find yourself eating less. In the same way, using a program like Quicken to track your finances might compel you to spend less, at least in areas of your life where you may be spending too much.

Bruce Sterling is the Jesse Jackson of technology. He has this cadence that he gets into, neologism after neologism, stopping just short of suggesting a new word for neologism. Wonderful to experience in person. Perhaps not as upbeat as the Reverend, though.

Bruce also related a story told to him by an engineering professor friend of his. The prof split his class into two groups. The first group, the John Henrys, had to study and learn exclusively from materials available at the library…no internet allowed. The second group, the Baby Hueys, could use only the internet for research and learning…no primary source lookups at the library. After a few weeks, he had to stop this experiment because the John Henrys were lagging so far behind the Baby Hueys that it is was unfair to continue.

Kevin Kelly noted that the web currently has 1 trillion links, 1 quintillion transistors, and 20 exabytes of memory. A single human brain has 1 trillion synapses (links), 1 quintillion neurons (transistors of sorts), and 20 exabytes of memory.

Kelly also said that technology has its own agenda and went on to list what it is that technology might want. One of the things was clean water. You need clean water for industrial manufacturing…so water cleanliness is going to be a big deal in China. In a later talk, Thomas Friedman said, “China needs to go green.”

Hasan Elahi, during his ordeal being mistaken for โ€” what’s the term these days? โ€” an enemy combatant, learned that language translates easier than culture. That is, you can learn how to speak a language fluently way easier than to have the cultural fluency necessary to convince someone you’re a native. In his interrogations, Hasan liberally sprinkled pop culture references in his answers to questions posed by the FBI to help convince them that he was a native. Workers at call centers in India for American companies are not only taught to speak English with an American accent, they also receive training in American geography, history, and pop culture so as to better fool/serve American callers.

“The best laid plans of mice and men turn into a nonlinear system.” โ€” Will Wright, with apologies to Robert Burns.

Speaking of Wright, a couple of Spore trivia bits. The data for a creature in Spore takes up just 3K of memory. And entire world: just 80K. And these worlds are amazingly complex.

Brian Eno: With large groups of people, the sense of shame and the sense of honor that keeps the members of small groups from misbehaving breaks down. The challenge for larger groups is to find ways of making honor and shame matter in a similar respect.

Stewart Brand: “We are terraforming the earth anyway, we might as well do it right.” Stewart also noted that cities are very effective population sinks. When people move to cities, the birthrate drops to the replacement rate (2.1 children per family) and keeps on dropping. Combine that with the fact that by early next year, more people in the world will live in cities than in rural areas, and at some point in the next hundred years, the earth’s population will start to fall.


It’s all in your head

The Brian Eno/Will Wright session kicked things off quite well at PopTech. Lots of interesting stuff to say about this one, but I quickly wanted to highlight two things that Eno and Wright said independently in their presentations. Eno:

Art is created by artists so that the viewer has the opportunity to create something.

Later, Wright said in relation to games:

The real game is constructed in the player’s head.

Eno started his presentation by wondering about a overall system for describing culture, from high to low. He and Wright may be onto something here in that respect.


Cory posted a nice review of Julian

Cory posted a nice review of Julian Dibbell’s Play Money. I loved the book as well and Cory’s review captures what’s so compelling about it. It’s a shame that it didn’t gain a wider readership (and a less unfortunate cover as well)…it’s not just some nerdy book about g@m3rz.


Steven Johnson on The Long Zoom, “the

Steven Johnson on The Long Zoom, “the satellites tracking in on license-plate numbers in the spy movies; the Google maps in which a few clicks take you from a view of an entire region to the roof of your house; the opening shot in ‘Fight Club’ that pulls out from Edward Norton’s synapses all the way to his quivering face as he stares into the muzzle of a revolver; the fractal geometry of chaos theory in which each new scale reveals endless complexity.” And that’s just the introduction to an interview of Will Wright about his new Long Zoom game, Spore.


The London Science Museum will hold a

The London Science Museum will hold a video game exhibition starting in October. Visitors will be able to play vintage video games, including Spacewar, the world’s first computer game.


Scans of video game magazine advertisements from 1982.

Scans of video game magazine advertisements from 1982. My favorite features George Plimpton in an ad for Intellivision, which John Hodgman parodies in a new ad for his book.


Todd Deutsch’s photo gallery, Gamers, contains photos

Todd Deutsch’s photo gallery, Gamers, contains photos of video game enthusiasts and the (non-virtual) world they inhabit.


Here’s a great video of old school

Here’s a great video of old school arcade games represented using household items…here’s a Frogger screenshot. The rest of the photos and videos are worth a look as well; Roof Sex is reminiscent of Furniture Porn (nsfw). (via waxy)


Geoffrey Chaucer writes on his blog about

Geoffrey Chaucer writes on his blog about playing the Exboxe CCCLX video game system. Donkeye-Kynge sounds pretty fun, as does Tyger Woodses Huntinge and Hawkinge. (And I love that the commenters stay in character.) (via rb)


Great Coke ad parody of Grand Theft Auto

Great Coke ad parody of Grand Theft Auto. (via df)


MotherLoad. Sure, it starts off simple enough.

MotherLoad. Sure, it starts off simple enough. Oh, it’s like Dig Dug, cute. Collect the ore, exchange it for money, and ooh, upgrades! There’s platinum down here. Rubies! Wait, it’s almost dinnertime? But we just had lunch. That was 5 hours ago? Oh. No. (This is why I can never, ever play Warcraft. Meg would be widowed for sure. “Jason is survived by his wife, Meg, and was preceded in death by his former self…”)


Stop-motion human Space Invaders. The must-see video

Stop-motion human Space Invaders. The must-see video game and stop-motion video related link of the day. (thx, janelle)

Update: This looks like the official site.


Play Money

During the depths of the dot com bust, Julian Dibbell looked online for a job and found one as a commodities trader in the Ultima Online virtual world. During one particularly productive month, he made almost US$4000. Dibbell has a book coming out about the experience, Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. In addition to being available at bookstores in meatspace, Play Money will also be on sale in the virtual world of Second Life in the currency of that world (Linden dollars). From the press release:

In-game versions of Play Money designed by Second Life coder/publisher Falk Bergman are available for L$750. These copies can be signed by Dibbell at his in-Second Life interview with journalist Wagner James Au on July 27th. For the Second Life resident who needs something a bit more tactile, L$6250 buys a real-life copy of Play Money, shipped with care to the buyer’s real life address, in addition to the standard in-game version.

(At the time of this press release, Linden dollars are trading at approximately L$300.00 to the US$1.00. Adjusted to US dollars, an online copy costs US$2.50, and the price of a real-life copy bought in-game is around US$20.85.)

Dibbell will be signing his virtual books in Second Life on July 27th. Caterina read Play Money and has some thoughts on its relation to her work/play at Ludicorp. And here’s a preview of Chinese Gold Farmers, a documentary on gold farming sweatshops in China.


Guide for how to win at Pac-Man. “

Guide for how to win at Pac-Man. “Pac-Man is the game which represents everything that’s good about gaming (any kind of gaming) and nothing that is bad.”


The 10 greatest years in gaming. I’ll always be partial to 1986.

The 10 greatest years in gaming. I’ll always be partial to 1986.


Joe Malia’s privacy scarves provide mobile phone

Joe Malia’s privacy scarves provide mobile phone users and portable video game players with privacy, a light/glare-free texting/playing environment, and warm necks. “Users of the wearable mobile phone scarf can venture into public spaces confident that if the need to compose a private text message were to arise the object could be pulled over the face to create an isolated environment.” (via eyeteeth)


Madden NFL 06 Fans Take Video Game Into Real World

Following the examples set by PacManhattan and Nintendo Amusement Park, another popular video game is moving beyond the screen and into the real world. Enthusiasts of EA Sports’ Madden NFL 06 have been spotted in various locations around the United States playing a physical game based on the bestselling title.

DeWayne Coleman of Grand Rapids, Michigan said, “it looked so fun on the screen and we thought, ‘why can’t we go find a flat grassy area to run around, throw the ball, and punt on fourth down?’” Other “football” groups (as they like to be called) have uploaded candid photos of their activity to the Flickr photo-sharing site.

These early amateur efforts bare a crude resemblance to the gameplay in Madden, but a professional league set to begin play this fall in several major US cities will follow Madden NFL 06 much more closely. The National Football League (NFL) will employ athletes that resemble their in-game counterparts that will play for teams named after those in Madden. The teams will go through a full 16-game season, followed by a playoff and a “Super” bowl game to determine the champion. League officials plan to bring in revenue by charging for admission, selling foodstuffs during the games, and memorabilia inspired by the virtual uniforms worn by players in the game. The video game’s namesake, TV personality John Madden, will even colorfully describe the action of the games for simultaneous broadcast on network television.

Madden NFL 06 purists have criticized the NFL’s ambitious efforts, saying that ticket prices are too high and the games aren’t interactive enough. One Madden fan from Phoenix, Arizona summed up the frustrations: “I’m supposed to pay twice as much as I paid for the video game for one lousy live game, not including beer and hot dog costs, and I can’t even control what’s going on in the game? What the hell is so fun about that?”


An update on how many players from

An update on how many players from Tecmo Bowl, Tecmo Super Bowl, and RBI Baseball are still active. The Mets Julio Franco is still playing at 47 years old.


Several Flickr members are displaying their drawings

Several Flickr members are displaying their drawings from and charting their progress on Brain Age. I love David’s paramecium.


At the current exchange rate, over 50% of

At the current exchange rate, over 50% of the transactions in Lindens (the unit of currency in the game Second Life) are for US$0.07 or less. Micropayments, anyone?