kottke.org posts about film school
For the lastest episode of Nerdwriter, Evan Puschak reviews the history of movies about journalism and shows how the makers of Spotlight (and also All the President's Men) show the often repetitive and tedious work required to do good journalism
I loved Spotlight (and All the President's Men and The Post), but I hadn't realized until just now how many of my favorite movies and TV shows of the last few years are basically adult versions of Richard Scarry's What Do People Do All Day?
Speaking of, watching this video I couldn't help but think that David Simon1 faced a similar challenge in depicting effective police work in The Wire. Listening to wiretapped conversations, sitting on rooftops waiting for drug dealers to use payphones, and watching container ships unloading are not the most interesting thing in the world to watch. But through careful editing, some onscreen exposition by Lester Freamon, and major consequences, Simon made pedestrian policing engaging and interesting, the heart of the show.
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Riffing off a remark made by Guillermo del Toro that a director's output is all part of the same movie, Andrew Saladino of The Royal Ocean Film Society looks at the many airships in Hayao Miyazaki's films. What does the director's continued use of flying machines tell us about filmmaking, technology, and everything else he's trying to communicate though his films?
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Pixar is always trying to push the envelope of animation and filmmaking, going beyond what they've done before. For the studio's latest release, Toy Story 4, the filmmakers worked to inject as much reality into the animation as possible and to make it feel like a live-action movie shot with real cameras using familiar lenses and standard techniques. In the latest episode of Nerdwriter, Evan Puschak shares how they did that:
As I learned when I visited Pixar this summer,1 all of the virtual cameras and lenses they use in their 3D software to "shoot" scenes are based on real cameras and lenses. As the first part of the video shows, when they want two things to be in focus at the same time, they use a lens with a split focus diopter. You can tell that's what they're doing because you can see the artifacts on the screen — the blurring, the line marking the diopter transition point — just as you would in a live-action film.
They're doing a similar thing by capturing the movement of actual cameras and then importing the motion into their software:
To get the motion just right for the baby carriage scene in the antique store for TS4, they took an actual baby carriage, strapped a camera to it, plopped a Woody doll in it, and took it for a spin around campus. They took the video from that, motion-captured the bounce and sway of the carriage, and made it available as a setting in the software that they could apply to the virtual camera.
Now, this is a really interesting decision on Pixar's part! Since their filmmaking is completely animated and digital, they can easily put any number of objects in focus in the same scene or simply erase the evidence that a diopter was used. But no, they keep it in because making something look like it was shot in the real world with real cameras helps the audience believe the action on the screen. Our brains have been conditioned by more than 100 years of cinema to understand the visual language of movies, including how cameras move and lenses capture scenes. Harnessing that visual language helps Pixar's filmmakers make the presentation of the action on the screen seem familiar rather than unrealistic.
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Filmmaker Alfonso Cuarón has become the modern director most associated with the long take. In this video, The Royal Ocean Film Society takes a look at the long shots in his films, from Great Expectations to Gravity to Roma and considers how his approach evolves over time and what separates them from the use of long takes as "an obnoxious mainstream gimmick".
All of the sequences discussed in the video are available to watch in full length here.
(I looked up Cuarón's filmography and noticed he's only directed 5 films in the past 20 years and only 8 total. I would have guessed more.)
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Ben Burtt was the sound designer for the original Star Wars trilogy and was responsible for coming up with many of the movies' iconic sounds, including the lightsaber and Darth Vader's breathing.1 In this video, Burtt talks at length about how two dozens sounds from Star Wars were developed.
The base sound for the blaster shots came from a piece of metal hitting the guy-wire of a radio tower — I have always loved the noise that high-tension cables make. And I never noticed that Vader's use of the force was accompanied by a rumbling sound. Anyway, this is a 45-minute masterclass in scrappy sound design.
See also: how the Millennium Falcon hyperdrive malfunction noise was made, exploring the sound design of Star Wars, and This Happy Dog Sounds Like a TIE Fighter.
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2018's most visually inventive movie was Spider-Man: Into the Spider-Verse. In this video, Danny Dimian, Visual Effects Supervisor, and Josh Beveridge, Head of Character Animation, talk about how they and their team created the look of the movie.
Two of my favorite details of the movie were the halftone patterns and the offset printing artifacts used to "blur" the backgrounds and fast-moving elements in some scenes. Borrowing those elements from the comic books could have gone wrong, it could have been super cheesy, they could have overused them in a heavy-handed way. But they totally nailed it by finding ways to use these techniques in service to the story, not just aesthetically.
Oh and the machine learning stuff? Wow. I didn't know that sort of thing was being used in film production yet. Is this a common thing?
Update: Simon Willison did a Twitter thread that points to dozens of people who worked on Spider-Verse explaining how different bits of the film got made. What an amazing resource...kudos to Sony Animation for allowing their artists to share their process in public like this.
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In the latest episode of Nerdwriter, Evan Puschak examines how Ian McKellen does a lot of heavy lifting with his eyes, especially in the Lord of the Rings trilogy. On his way there, I really liked Puschak's lovely description of the physical craft of acting:
Part of that craft is understanding and gaining control of all the involuntary things we do when we communicate — the inflection of the voice, the gestures of the body, and the expressions of the face.
P.S. Speaking of actors being able to control their faces, have you ever seen Jim Carrey do wordless impressions of other actors? Check this out:
The Jack Nicholson is impressive enough but his Clint Eastwood (at ~1:15) is really off the charts. Look at how many different parts of his face are moving independently from each other as that jiggling Jello mold eventually gather into Eastwood's grimace. Both McKellen and Carrey are athletic af in terms of their body control in front of an audience or camera.
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Jonathan Demme's The Silence of the Lambs is one of the finest psychological thrillers ever made. In the episode of the always-illuminating Lessons from the Screenplay, the team analyzes a scene from the film with Hannibal Lecter and Clarice Starling that demonstrates how effective scenes follow the same three act structure as entire movies/books/stories do.
The Lessons team also did a podcast episode about the differences between the screenplay for the film and the book that inspired it.
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Using screenwriter Danny Rubin's book How To Write Groundhog Day as a guide, Lessons from the Screenplay examines how the protagonist in the Bill Murray comedy classic is forced by his circumstances to undergo the hero's journey and emerging at the end having changed. This passage from Rubin's book sets the stage:
The conversation I was having with myself about immortality was naturally rephrased in my mind as a movie idea: "Okay, there's this guy that lives forever..." Movie stories are by nature about change, and if I were to test the change of this character against an infinity of time, I'd want him to begin as somebody who seemed unable to change.
We've all seen movies where the change the protagonist undergoes does not seem earned and it makes the whole movie seem phony and hollow. One of the things that makes Groundhog Day so great is that a person who starts out genuinely horrible at the beginning transforms into a really good person by the end and the audience completely buys it. At any point along the way, the story could very easily jump off the rails of credulity, but it never does. A nearly perfect little movie.
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For No Film School, Joanna Naugle breaks down the history of women editing film, a role women dominated in the silent and early sound era (when film editing was seen as 1) tedious and 2) like sewing), only to have men take over when the job became more visible and lucrative. Still, there's a slew of famous and should-be-famous female editors, or rather, famous film edits that were usually made by a woman who's better known in the industry than outside it. Special attention is given to Thelma Schoonmaker, Anne V. Coates, and Dede Allen, among others.
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Darth Vader was only on screen in the original Star Wars movie for 8 minutes and for a little under 34 minutes in the whole original trilogy. In the latest Nerdwriter episode, Evan Puschak examines how the cinematography of the films (particularly Empire Strikes Back) helped make Vader into an iconic character despite such little screentime.
Today seems to be movie villain day on kottke.org: see also this morning's post on Black Panther's Killmonger.
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What makes a good movie villain? In this video, Lessons from the Screenplay discusses what I thought was the best and most interesting aspect of Black Panther: the empathetic villain in the form of Killmonger.
Killmonger is a great example of how an antagonist can challenge the hero not just through confrontation and violence, but by representing something that affects the hero emotionally.
Rather than pitting T'Challa against some "generically evil" villain, the filmmakers gave him a true foil that both he and the audience could empathize with. And by the end, Killmonger actually changes T'Challa's mind on the central issue in the film and it felt earned.
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In his latest video, Evan Puschak compares the action scenes from Marvel and DC superhero movies and shows how DC comes up short. Some don't appreciate all of the humor packed into Marvel's films, but the DC movies take themselves WAY too seriously. And don't even get me started on Zack Snyder — outside of 300, his take on action is not good. It's not a coincidence that Snyder didn't direct Wonder Woman, the best of the DCEU films in terms of action (and everything else).
See also the problem with action movies today and why are action movie trailers sounding more musical lately?
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In this video, Lessons from the Screenplay examines what makes one of the best episodes of Black Mirror, USS Callister, so effective and entertaining.
The USS Callister episode of Black Mirror is a bit of an anomaly amongst the nineteen episodes of the series. It cleverly introduces the antagonist in an unconventional way, brings the premise of an old Twilight Zone episode into the near future, and manages to constantly be doing multiple things at once.
His second example of how the show does multiple things at once, which occurs right at the end of the episode, is excellent.
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In this episode of the Nerdwriter, Evan Puschak imagines a film school class that studies the influences of Call Me By Your Name, which include a pair of Merchant Ivory films, A Room With a View and Maurice. One of the best love stories I've seen in recent years, Call Me By Your Name is one of those movies I'm waiting to watch again after some time, saving it like the last chocolate in the box.
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Using a scene from Steven Spielberg's Munich that features very little dialogue, Evan Puschak shows how much sound design contributes to the feeling and tension of a film. I love the two head fakes Puschak does with the sound at the beginning of the video. It's like, oh wait, he fooled me a bit there, so I need to pay more attention.
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The first version of Star Wars that George Lucas showed publicly (to Steven Spielberg and Brian De Palma) was, as Spielberg later related, a mess. This video from RocketJump shows how Lucas and the film's team of editors, particularly George's then-wife Marcia Lucas, recut the film into the classic it is today. The beginning of the film was extensively reworked — some scenes were cut and others moved around to give the story more clarity. In other spots, small cutaway scenes were added to improve the flow, to explain plot details without expositional dialogue, and to smooth over rough transitions. And the drama of the end of the film was totally constructed in the editing phase by using off-screen dialogue and spliced-in scenes from earlier in the film.
There are greater examples of editing in other films, but Star Wars is such a known entity that this is a particularly persuasive take on just how important editing is in filmmaking. (via fairly interesting)
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In this video, Bradley Dixon argues that Jackie Chan belongs on the Mt. Rushmore of silent comedy, along with Harold Lloyd, Buster Keaton, and Charlie Chaplin. Like those three legends of the silent film era, Chan uses simple stories, stunts, visual humor, ordinary props, and practical effects to connect with his audience on a non-verbal level.
See also Every Frame a Painting on how to do action comedy, Buster Keaton and the Art of the Gag, and silent film special effects revealed. Oh, and just for fun, Mad Max vs. Buster Keaton and Charlie Chaplin's time traveller.
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This is a really keen observation by Evan Puschak about the camera movement in David Fincher's films: it mimics your eyes in paying attention to the behavior in a scene. The effect is sometimes subtle. When a character shifts even slightly, the camera keeps that person's eyes and face in the same place in the frame, just as you would if you were in the room with them.
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Ridley Scott's favorite scene in Blade Runner is when Deckard meets Rachel in Tyrell's office. In this video, he breaks the scene down and highlights some of the most interesting aspects of the production.
In all my films, I've been accused of being too visual, too pretty, and I'm going, well, we are dealing in pictures so how can I be too visual?
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In a multi-part series, ScreenPrism will be looking at the codes and values of some of the main characters in The Wire. The first installment is about Jimmy McNulty, who is "good po-lice" but also doesn't always take personal responsibility for his actions ("what the fuck did I do?").
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Evan Puschak takes us behind the curtain at the Nerdwriter a little bit and shows us that one way to deconstruct a movie is by counting the number of cuts. If you do this with PT Anderson's There Will Be Blood for example, you'll notice that the average scene is quite long compared to most contemporary movies, which makes the viewer pay more attention to each cut.
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This short video from ScreenPrism details the 12 things you'll find in a Christopher Nolan film, from non-linear storytelling to moral ambiguity to ambiguous endin...
My favorite observation in the video is that Nolan films his movies from the subjective point of view of his characters, so that the viewer often only knows as much as a characters know, which turns the audience into detectives, trying to unravel mysteries alongside the characters.
If you enjoyed that, ScreenPrism has also made a longer video that takes a more extensive look at Nolan's career patterns and influences.
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Lessons from the Screenplay takes a look at the opening scene from Inglourious Basterds and dissects what makes it so suspenseful. The scene, which is one of my all-time favorites, shows SS officer Hans Landa showing up unannounced at a French farmhouse and sitting down for what starts off as a little chat with a farmer, a Monsieur LaPadite. With just a calm conversation and gestures, Landa ratchets up the tension in the scene, paving the way for an explosive climax.
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Cinefix has begun the monumental task of compiling a list of the best shots in film. They've got a list of more than 1000 potential clips to evaluate and rank, but in part one of their series, they focus on the best shots by size — "breaking down some of the best close ups, mediums, wide shots and extremes in film history".
Their picks include Psycho for the extreme close up, The Godfather Part II for the wide shot, and Lawrence of Arabia for the extreme wide shot.
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In his newest video, Evan Puschak talks about Arrival, calling it "a response to bad movies". Arrival was perhaps my favorite film of 2016, and I agree with him about how well-made this film is. There's a top-to-bottom attention to craft on display, from how it looks to how it was cast (Amy Adams was the absolute perfect choice for the lead) to the integration of the theme with story to how expertly it was adapted from Ted Chiang's Story of Your Life. The whole thing's tight as a drum. If you happened to miss it, don't watch this video (it gives the whole thing away) and go watch it instead...it's available to rent/buy on Amazon.
Looking back through the archives, I'm realizing I never did a post about Arrival even though I collected some links about it. So, linkdump time!
Wired wrote about how the movie's alien alphabet was developed.
Stephen Wolfram wrote about his involvement with the science of the film — his son Christopher wrote Mathematica code for some of the on-screen visuals. 1
Science vs Cinema explored how well the movie represented actual science:
Screenwriter Eric Heisserer wrote about how he adapted Chiang's short story for the screen.
Jordan Brower wrote a perceptive review/analysis that includes links to several other resources about the film.
Update: The director of photography for Arrival was Bradford Young, who shot Selma and is currently working on the Han Solo movie for Disney. Young did an interview with No Film School just before Arrival came out.
I'm from the South, so quilts are a big part of telling our story. Quilting is ancient, but in the South it's a very particular translation of idea, time, and space. In my own practice as an image maker, I slowly began to be less concerned with precision and more concerned with feeling.
Quiltmakers are rigorous, but they're a mixed media format. I think filmmaking should be a mixed media format. I'm just really honoring what quiltmakers do, which is tell a story by using varying texture within a specific framework to communicate an idea. For me, with digital technology, lenses do that the best. The chips don't do it now-digital film stock is basically all captured the same, but the lenses are how you give the image its textural quality.
(thx, raafi)
Update: James Gleick, author of Time Travel, wrote about Arrival and Story of Your Life for The New York Review of Books.
What if the future is as real as the past? Physicists have been suggesting as much since Einstein. It's all just the space-time continuum. "So in the future, the sister of the past," thinks young Stephen Dedalus in Ulysses, "I may see myself as I sit here now but by reflection from that which then I shall be." Twisty! What if you received knowledge of your own tragic future-as a gift, or perhaps a curse? What if your all-too-vivid sensation of free will is merely an illusion? These are the roads down which Chiang's story leads us. When I first read it, I meant to discuss it in the book I was writing about time travel, but I could never manage that. It's not a time-travel story in any literal sense. It's a remarkable work of imagination, original and cerebral, and, I would have thought, unfilmable. I was wrong.
(via @fquist)
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When Westworld started, I thought Hopkins' character, park founder Robert Ford, was going to be a relatively minor player, an accomplished but past-prime actor popping up occasionally to function as a one-man chorus interpreting a tragedy for us. But as Evan Puschak shows in his breakdown of the Oscar winner's performance in a single scene from Westworld, Hopkins is still near the height of his powers and Ford is at the center of the narrative. (Shout out as well to Jeffrey Wright and especially Thandie Newton, who along with Hopkins has been the stand-out performer so far.)
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If you watch any of Steven Spielberg's movies, you'll notice a distinctive element: the Spielberg Face.
If Spielberg deserves to be called a master of audience manipulation, then this is his signature stroke.
You see the onscreen character watching along with you in wonder, awe, apprehension, fear, sadness. It's the director's way of hitting pause, to show the audience this is a critical scene, to reinforce how the audience should be feeling in that moment.
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For a recent episode of Nerdwriter, Evan Puschak takes a look at how Steven Spielberg constructed the intense opening scene of Saving Private Ryan. His decision to film the Omaha Beach landing from the perspective of a battlefield cameraman — something he cribbed from actual WWII battle footage and John Ford's The Battle of Midway, where scenes in which on-set explosions made the film skip were kept in the finished movie — made it one of the best depictions of war ever created. I need to watch this movie again soon.
An incredible detail Puschak notes: the shot-length in that scene was surprisingly long, particularly for a battle scene. In fact, the shot length in that scene was more than double that of the entirety of 300, any Transformers movie, and Inception.
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The series of Marvel movies — X-Men, Avengers, Spider-Man, etc. — is the highest grossing film series of all time but the films' music is largely forgettable and bland in a way that it isn't in Star Wars, James Bond, or Harry Potter. In this video, the Every Frame a Painting gang explores why that is: partially a trend toward movie music not designed to be noticed and also the use by directors of temporary music that unduly influences the final score. All the Marvel movies run together for me (aside from Guardians of the Galaxy, which had distinctive music in it, I can't recall a single scene from any one of the more recent films) and perhaps the music is one reason.
There's a follow-up video to the one above composed of clips of movies played with their temp music followed by the same clips with the final music, which is nearly identical.
They've also started a Twitter account highlighting the influence of temp music on final scores.
These videos have me wondering...was Carter Burwell's score for Carol influenced by temp music, specifically Philip Glass' score for The Hours? This interview in Rolling Stone and the FAQ on his site suggest not:
It's his ability to make music that compliments a scene rather than eclipse it that has made him an invaluable creative partner to filmmakers who work in such intense melodramatic registers, and Burwell is emphatic that his scores aren't responsible for all of the emotional heavy-lifting. "As a listener, I do not like being instructed," he says, emphatically. "It riles me when the music tells me something before I can figure it out for myself. In fact, I enjoy the discomfort of not being sure how to take something." It's the reason why he loathes listening to the temp music that directors often attach to rough cuts in order to point composers in the right direction.
But the similarities are there, so who knows?
Update: I forgot to mention that Stanley Kubrick ended up ditching the original score written for 2001 and sticking with the temp music, which were the classical compositions by Strauss et al. that we're so familiar with today.
Update: In a video response, Dan Golding shows how temp music is not a recent Hollywood obsession...even the famous Star Wars theme was greatly influenced by temp music:
He questions that the pull of temp music by contemporary directors and composers is sufficient to explain why movie music is now so uninspiring:
Film music is an embrace of rampant unoriginality, and to think about how film music works, we need to think of new ways to talk about these questions, rather than just saying, "it's a copy".
Golding pins the blame primarily on technology but also on composers and filmmakers drawing from fewer and less diverse sources. Interestingly, this latter point was also made by Every Frame a Painting's Tony Zhou in a recent chat with Anil Dash, albeit about originality in video essays. A lightly edited excerpt:
My advice to people has always been: copy old shit. For instance, the style of Every Frame a Painting is NOT original at all. I am blatantly ripping off two sources: the editing style of F for Fake, and the critical work of David Bordwell/Kristin Thompson, who wrote the introductory text on filmmaking called Film Art. I've run into quite a few video essays that are trying to be "like Every Frame a Painting" and I always tell people, please don't do that because I'm ripping of someone else. You should go to the source. When any art form or medium becomes primarily about people imitating the dominant form, we get stifling art.
If you look at all of the great filmmakers, they're all ripping someone off but it was someone 50 years ago. It rejuvenated the field to be reminded of the history of our medium. And I sincerely wish more video essayists would rip off the other great film essayists: Chris Marker, Godard, Agnès Varda, Thom Andersen. Or even rip off non-video essayists. I would kill to see someone make video essays the way Pauline Kael wrote criticism. That would be my jam!
ps. Also! Hans Zimmer — composer of film scores for Gladiator, Interstellar, Inception, The Dark Knight, etc. — was the keyboard player in the Buggles' Video Killed the Radio Star music video. WHAT?!
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