When Spider-Man: Into the Spider-Verse came out in 2018, it had a very different look than most other animated feature-length films. Since the release of Toy Story in the mid-90s, digitally animated films made by the large studios had taken their cues from Pixar. "The Pixar Look" was "extremely high quality, physically based, and in some cases almost photorealistic". Spider-Verse introduced a different style and since then, digital animation studios have been experimenting with non-photorealism. This video looks at how that shift is happening.
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They just nailed the tone and aesthetic with these Spider-Verse movies. Really looking forward to seeing this one.
As a refresher, here's how the team at Sony Pictures Animation created the distinctive look and feel of the first Spider-Verse movie.
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I love Evan Puschak's short analysis of a two-and-a-half minute scene from Sam Raimi's 2004 film, Spider-Man 2. Raimi, a horror movie veteran, basically snuck a tight horror sequence into a PG-13 superhero movie — it's a little cheesy, bloodless, and terrifying.
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Animator Pinot Ichwandardi, designer/illustrator Dita Ichwandardi, and their three young children decided to remake some of the iconic scenes from the Spider-Man: Into the Spider-Verse trailer using traditional animation techniques. You can see some of the process and the impressive results in the video above. They drew the scenes by hand, built their own multiplane camera setup (a la Disney), and constructed a camera rig using Lego. You can read more about their process in these two Twitter threads: one, two.
After they were done, Sony Animation invited the family to visit their California campus to meet some of the team that worked on the movie, including producers Phil Lord and Chris Miller.
See also How Animators Created Spider-Verse.
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2018's most visually inventive movie was Spider-Man: Into the Spider-Verse. In this video, Danny Dimian, Visual Effects Supervisor, and Josh Beveridge, Head of Character Animation, talk about how they and their team created the look of the movie.
Two of my favorite details of the movie were the halftone patterns and the offset printing artifacts used to "blur" the backgrounds and fast-moving elements in some scenes. Borrowing those elements from the comic books could have gone wrong, it could have been super cheesy, they could have overused them in a heavy-handed way. But they totally nailed it by finding ways to use these techniques in service to the story, not just aesthetically.
Oh and the machine learning stuff? Wow. I didn't know that sort of thing was being used in film production yet. Is this a common thing?
Update: Simon Willison did a Twitter thread that points to dozens of people who worked on Spider-Verse explaining how different bits of the film got made. What an amazing resource...kudos to Sony Animation for allowing their artists to share their process in public like this.
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