kottke.org posts about games
Ten ways in which MMORPGs will change the future. “For now let’s just say it’s the most instantly gripping, involving and demanding entertainment technology ever invented. The addiction rate appears to be about twice that of crack Cocaine.”
MMORPG and the Dunbar number. “Overall, these statistics still support my original hypothesis in my Dunbar Number post that mean group sizes will be smaller than 150 for non-survival oriented groups.”
Steven Johnson’s open letter to Hillary Clinton regarding her call for a Congressional investigation about the effects of video games on children. “I know a congressional investigation into [the violence and hostility in high school] football won’t play so well with those crucial swing voters, but it makes about as much sense as an investigation into the pressing issue that is Xbox and PlayStation 2.”
Fun little Flash game, kind of a chain reaction Missile Command. My high score so far is 133 (49 on an individual screen). You?
Wage Slaves: a look inside video game sweatshops. Low-paid workers “farm” gold and other trickets in virtual worlds and make their employers thousands of dollars a month.
It’s nearly impossible not to yawn while watching Emilie’s Don’t Yawn Game. I lasted about twenty seconds before it felt like I was going to pull something if I didn’t yawn.
20 things gamers want from the next generation of game consoles. “Seriously, get rid of the crates” and “don’t bullshit me about your graphics”.
Pickup Lines Used by Mario [of Mario Bros. fame]. “Are you a magic flower? Because you are burning me up.”
Steven Johnson: “Imagine an alternate world identical to ours save one techno-historical change: videogames were invented and popularized before books”. “Reading books chronically under-stimulates the senses. Unlike the longstanding tradition of gameplaying โ which engages the child in a vivid, three-dimensional world filled with moving images and musical soundscapes, navigated and controlled with complex muscular movements โ books are simply a barren string of words on the page.”
Play one-dimensional Tetris. Literally seconds of fun!
The main thesis of Nonzero is that social complexity of human culture has been increasing since the dawn of man and will continue to do so until forever. Wright argues that non-zero sum games are the culprit: societies get more complex (moving from tribes of hunter gatherers to mutli-trillion dollar global economy) because in order to play ever more lucrative non-zero sum games with an increasing number of people, that’s the way it has to be. It makes a lot of sense.
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