kottke.org posts about games
If you’ve already seen King of Kong: A Fistful of Quarters, I’d suggest reading Jason Scott’s pair of posts about the movie. In The King of Wrong, Scott suggests that the filmmakers left out crucial details and fudged others in order to make the actual events fit the story they were trying to tell.
What I’m saying here is that a good percentage of what makes the documentary “good” are made up conflicts, inaccurate reporting, smoothed-over narratives that are meant to make you root for one side or hate the other, when in fact reality doesn’t hold up to these allegations. The whole point of the narrative is that Steve is wronged, denied his rightful place in the record books because of internal machinations. But he had the championship for 3 years! He had played Billy one-on-one. Billy was not on this campaign to cut Steve off at the knees at every turn so to humiliate him and dismiss him, to his own aggrandizement.
In a follow-up post, Scott elaborates on his poor opinion of the film, drawing upon his experience making a documentary about another nerd subculture, the BBS.
Is Billy Mitchell “real”? I have no doubt that he says things that are over the top. I have no question that he goes off the rails on certain subjects. I also know that if you interview people for hours on end, at various days, you will get some pretty crazy stuff. How you choose to deal with that stuff is a little bit of who you are as an interviewer and editor and director. There’s no question you can “filter for crazy”, or “filter for nice”, or filter for whatever the hell you wish to. I never claim that Billy’s not capable of throwing out whoppers. I’m saying that when you lace his words with an implication of malice, of cheating, of lying to stay on top, then you are moving into caricature and needless trashing of a real person to achieve your goals. Chasing Ghosts has Billy Mitchell and a whole other range of players, and gives you the story without turning the whole experience of video games, and arcades, into a petty small-minded pissing match.
Scott nearly comes off as holier-than-thou about the standards that documentary filmmakers should be held to, but he clearly put his money where his mouth is when filming his BBS documentary. After a rough interview with Thom Henderson, a controversial figure in the compression software community, which interview caused Henderson to recall, with pain, a particularly difficult period in his life, Scott offered him the chance to edit it out of the movie…and something else too:
But you know, when I put together the ARC-ZIP episode (later renamed COMPRESSION) and sent it to him to see, I told him flat out. “If you’re not comfortable with this, if you don’t like it, let me know and it won’t go in.” He wrote back and said he and his wife were fine with it. I then told him I was giving him irrevocable, permanent rights to the film such that he could distribute and copy and even sell it however he pleased. He’s the only other person besides myself with any rights to my films. He has it for download from his site to this day.
I enjoyed King of Kong, but reading that some of the movie’s tension was manufactured sure takes the polish off of it for me.
Update: The Onion AV Club has an interview with Billy Mitchell about the movie and his take on it.
I invited [Steve Wiebe] to the Classic Gaming Expo, 2004. I invited him there, and I went up to speak onstage, as I do at each expo there. When I went up and spoke onstage, I called him to the stage, in order to honor him. I unveiled the poster in his honor, honoring his accomplishments. I did that in 2004. He was onstage with me. And I’m sorry to tell you that you can’t see that, ‘cause they forgot to put that in the movie.
The quintessential modern parental dilemma: What do you do with the kids when mommy and daddy need to meet up with their WoW guild to do raids?
We have two small children who need to eat dinner and raids start at 5pm. Ack! How are we going to make dinner?! There are no problems with the kids running around playing and such while we raid. They’re already used to that, they play in the computer room and we can get them things that they need (you know, cups of juice, snacks, what have you) when we have breaks. Before it was easy because if I was running an instance and in the middle of combat my husband might be in a a space between pulls where he could safely go afk for 30 seconds you know. But now we’ll be on the same schedule essentially. We both play support classes too (he’s a holy priest, I’m a resto druid) so the guild ideally would want us to both be in a forty man raid. It’s not like we can easily switch off any raid nights other than say, ZG and AQ20 runs.
(via cyn-c)
Speaking of mining the archives of kottke.org, I just found this post that quotes a message board post by Ben Affleck about why he posts his thoughts to the web:
I think there is some responsibility on the part of those folks who benefit from the attentions of some section of the public to be responsive to that group.
It’s worth noting that Affleck was one of the first celebrities to post online in a bloggish manner…he’d answer people’s questions on his site’s message board. (His site is now dead, but a couple of instances of the board were collected by archive.org.)
I remember one post of his in particular (which I can’t find on archive.org). Ben was up late, at like 3am, playing Everquest (or maybe Ultima Online?) because he was addicted and couldn’t stop. He also mentioned that he was essentially playing the game instead of being in bed with his girlfriend at the time, Gwyneth Paltrow.
A collection of time-lapse movies of people playing Wii. One fellow plays for quite some time while holding a newborn baby.
Simple but maddening Flash game: Spin The Black Circle. (via waxy)
Addictive game alert: Chain Factor. (you suck, tien)
Update: The Chain Factor game was part of a larger ARG that had to do with the TV show Numb3rs. (ARG = alternate reality game.) The game was produced by area/code here in NYC. (thx, andy)
Guitar Zero is a band that has repurposed the Guitar Hero game controllers to make real music with them. Even better: they’ve posted the instructions so you can make your own. (thx, nick)
Passage, a tiny game that takes 5 minutes or an entire lifetime to play. It’s much better if you play it once and then read the creator’s statement. I didn’t know a game (and such a tiny one at that) could be so poignant. (via clusterflock)
Update: Here’s an article in the WSJ today about Passage.
When I heard that chess champion Bobby Fischer had died, I immediately went searching for some of that “sprawling New Yorker shit” on Fischer. Sure enough, the New Yorker ran a piece on Fischer back in 1957, when he was 14 and still “Robert”. Also from their archives, a 2004 review of a book about the 1972 Spassky/Fischer match. The NY Times has extensive coverage of the hometown boy from past and present, including the annoucement of his victory against Spassky.
A World of Warcraft player is attempting to level up two characters in the game without intentionally killing anything or anyone.
Both my priest and my rogue try not to hit anything, although there’s always a chance of a misclick when trying to open a quest item with mobs fighting near it. Both of them always wield a fishing rod, so any accidental hits won’t increase their weapon skills. Neither of them will do quests where they have to kill things.
(via clusterflock)
Todd Levin begins a series on video game systems he has known. He starts off with a Radio Shack Pong knockoff and the Atari 2600. As you may remember, there were some differences between the arcade version of Pac-Man and and the Atari version:
But most disorienting of all was the hero: Pac-Man had been re-imagined as an octagon with a constantly chomping, greedy slot for a mouth, and designed so large he could scarcely squeeze through the maze. Because of Pac-Man’s macrocephalic condition, he was incapable of rounding corners, but Atari found a brilliant workaround: Pac-Man would always face west. When pushing the joystick to the right, Pac-Man simply backed into dots and energy blocks, his mouth still opening and closing rhythmically, as if crying in pain from shoving things into his rectum. Underscoring Atari Pac-Man’s overall cognitive disorder, the home game replaced the familiar rhythmic dot-munching soundtrack with a flat, repeating “bonk” note โ its own digital Tourrette’s bark.
It’s been awhile since I’ve heard anything about Spore, Will Wright’s long zoom supergame. Last summer the word was that EA’s promo machine had gotten started too early and that the game wasn’t quite ready for primetime because it wasn’t “fun”:
The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn’t all that much fun yet. A recent round of user testing didn’t go so well. Hence, the delay.
EA said at the time that the release date would be after March 2008, which still seems to be the case. In an October 2007 interview, Will Wright said the game was about six months away from release, which means April 2008. Even so, Wired made Spore the #2 pick on their Vaporware 2007 list. Anyone have any better intel on a release date or if the game is more fun now? Hit me on my burner.
A pair of videos showing off Wii Fit, a balance board device for the Wii. Looks pretty interesting, although if it’s marketed as exercise equipment, I fear it may not do so well. The board and a Wiimote in each hand could make for a pretty convincing skiing experience.
Update: Hmm, the Honda Fit and Wii Fit logos look pretty similar. (thx, dave)
Sad news. Guitar Hero 3 and I have broken up. Sure, we might hook up occasionally when I’m lonely at night, but our relationship is effectively over. I can play every song1 without effort on Easy mode but can barely make it through any on Medium after dozens of tries. So so lame. I’ve hit the wall and my pinky is to blame…the damn thing just won’t work properly and I’m unwilling to try playing with just three fingers (a la Clapton) because that seems like a dead end once Mr. Orange Button comes into play.
But the real reason is that because I don’t have a natural talent for the game, the only way to get better is through deliberate practice.
Deliberate practice entails more than simply repeating a task โ playing a C-minor scale 100 times, for instance, or hitting tennis serves until your shoulder pops out of its socket. Rather, it involves setting specific goals, obtaining immediate feedback and concentrating as much on technique as on outcome.
Deliberate practice…sounds like fun! Yeah, no. No doubt I could master the game with enough focused effort, but when games stop being fun and become deliberate, that’s where I get off. Back to the surprising depth of Desktop TD.
[1] When relationships end, that’s when the lies start. The one song I still can’t play all the way through is Slayer’s Raining Blood. That damn song is just random notes as far I can can tell. โฉ
Poker, a game of “constant pricing and repricing of risk”, is fast becoming a younger and more lucrative game. To wit: a 19-yo Norwegian woman won the most recent World Series of Poker and $2 million (to add to her $800,000 in internet poker winnings). Also of interest: John Wayne once won Lassie at a poker game. (??!) The article mentioned 3-time poker champ Stu “The Kid” Ungar (most poker players seem to have nicknames); his Wikipedia page and NY Times profile are interesting reads.
Ungar won or finished high in so many gin tournaments that several casinos asked him to not play in them because many players said they would not enter if they knew Ungar was playing. Ungar later said in his biography that he loved seeing his opponent slowly break down over the course of a match, realizing he could not win and eventually get a look of desperation on his face. “It was fucking beautiful,” he noted.
Eyewitness account of pimply teen absolutely killing the most difficult song on Guitar Hero 3 in the midst of holiday shopping at Best Buy.
There is complete silence. Even my son is staring slackjawed, like he does in church during communion, not understanding the content of the ritual but understanding the tone and sacredness of the space. At just over 6 minutes, the song becomes even more ludicrous. While actually playing it will ever remain for me an uncrossable gap, I am enough a student of the form to recognize the crux. He is Lance Armstrong approaching the bottom of Alpe D’Huez: Will he attack? Kyle has yet to use the Star Power crutch he has carried throughout his meditation. He continues to ignore it.
Here’s a video of someone else playing the same song. In. San. Ity.
Now that the trippy stills have whetted your appetite, feast your eyes on the trailer for Speed Racer, in freaking HD no less. The race courses remind me of those in Mario Kart: Double Dash, particularly Rainbow Road, Dry Dry Desert, and especially Wario Colosseum. (thx, askedrelic)
Activision is working with Nintendo on re-mastering the Guitar Hero III discs for the Wii, which have been mistakenly encoded to reproduce music in mono rather than in stereo. Once the re-mastering has been done, early next year, the company will swap out current Guitar Hero III discs for free.
I honestly hadn’t noticed the mono issue, but I’m still waiting for my replacement ‘Pet Sounds’ to ship.
The latest installment of Super Mario has received plenty of notice for its revolutionary style of gameplay. But just as striking is the intricacy of its sound design. One convention of the game is a Pull Star, a floating anchor that Mario can grab with some sort of magical, musical force which, when activated emits a creepy, almost theremin-like wail, wavering just a bit before solemnly sliding down in pitch. This sound is one of those elemental formulas for touching an emotional soft spot. The other day I was playing a level with a series of Pull Stars in succession and my girlfriend implored me to stop, as it was making her sad, and not only because I’m a grown man playing a child’s video game. Here is an example of the Wailing Pull Star (and a taste of the very Vangelis-like score scattered throughout the game).
Also: via Boing Boing Gadgets, footage from a live orchestra scoring session for the game. Mario’s creator, Shigeru Miyamoto sits aside and supervises.
Also also: I noticed that the menu for selecting levels to play is a musical instrument in its own right, allowing the player to create melody with chord changes and everything. It’s a subtle touch.
Been on a bit of a Guitar Hero kick lately…I just played it for the first time recently so of course I’m looking around the web for advice, hacks, YouTube videos, etc. Nothing like a little web research to reinforce how little you know.
Anyhoo, I found this video of a 8-yo kid shredding it up on Guitar Hero 2…he missed only three notes on an expert level song and wasn’t even looking at the screen some of the time. Little blighter. If you’ll excuse me, I’m gonna go have a few alcoholic drinks, smoke some cigarettes, rent a car, and join the Army…let’s see him do all that! (P.S. I wrote a hit play!)
Nice interview with Nintendo game designer Yoshiaki Koizumi, particularly the bits about shifting from 2-D to 3-D Mario games and Mario Galaxy. The bulk of the gameplay in Galaxy takes place on spherical surfaces:
He explained that no matter how large you make the playing field, if you walk long enough you will run into a wall, and that will make you turn around, which makes the camera turn around and runs the risk of making the player lost. With a sphere, Mario can run all he wants without falling or hitting a wall… a useful concept for getting players totally absorbed in the moment. Koizumi added that the best thing about spherical worlds is the “unity of surface,” and the “connectedness.” Neither will the player get lost easily, or need to adjust the camera - by using spheres, Koizumi said, they had created a game field that never ended.
They also talk about the Galaxy’s two-player (well, 1.5-player really) feature, which is a really nice way of getting a second passive player involved in what is essentially a one-player game. (via snarkmarket)
Rob Walker on Guitar Hero:
Guitar Hero offers a connection to all this, but departs from it in an obvious way: You’re not actually playing the guitar. No matter how good you may get at Guitar Hero, if you decide to take up the real instrument at some point, you’ll be starting from scratch.
I don’t know what it’s like to be a rock star and there’s no way I can pick up a guitar right now and play it, but the pretend version of the whole rock n’ roll thing that Guitar Hero provides is pretty powerful, at least for this impressionable newbie. Playing Guitar Hero and believing you’re a rock star might be like eating apple pie on the internet, but if you don’t know the difference in the first place, does it matter?
The Crate Review System judges video games by how the length of time it takes a player to find the first crate, “which represents the point where the developers ran out of ideas”.
Please note that by crates, we mean both crates proper and the circular crate, the barrel.
(thx, joshua)
Hasbro is releasing a special “Regular Monopoly” edition of the popular game, following the success of hits like Star Wars Monopoly and Simpsons Monopoly.
[The game] replaces the iconic, high-valued properties of Mariowalk and Luigi Place with its own fancifully named “Boardwalk” and “Park Place.”
A history of matching tile games (like Tetris, Dr. Mario, Bejeweled). Don’t miss the family tree of matching tile games about a fourth of the way down the page (larger version here). I’m no matching tile game scholar, but where the hell is Snood?
Update: Aha, it’s because Snood is a rip-off of Puzzle Bobble. (thx, greg & kevin)
How to win at Monopoly, a surefire strategy.
Always buy Railroads; never buy Utilities (at full price). For every other property type, only buy them to complete a monopoly or to prevent opponents from completing one.
An appreciation of the Real Super Mario Bros 2. The game was released in Japan in 1986 but was considered too difficult/weird for US gamers and a different Mario 2 (based on a Japanese game called Yume Kojo: Doki Doki Panic) was released to the US.
In most games, you trust that the designer is guiding you, through the usual signposts and landmarks, in the direction that you ought to go. In the Real Super Mario Bros. 2, you have no such faith. Here, Miyamoto is not God but the devil. Maybe he really was depressed while making it โ I kept wanting to ask him, Why have you forsaken me? The online reviewer who sizes up the game as “a giant puzzle and practical joke” isn’t far off.
The whole upshot is that RSMB2 is now available on the Wii Virtual Console as Super Mario Bros: The Lost Levels. And for the record, I loved SMB2.
Nintendo-themed rap music video: Buy Mii a Wii. My favorite part is when he rhymes Nintendo with Shigeru Miyamoto. (thx, undulattice)
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