When I was a kid, one of my favorite things on one of my favorite shows (3-2-1 Contact) was Al Jarnow’s Cosmic Clock, a short video animation showing a billion years of time passing in fewer than two minutes. There’s so much science in this little video.
This is one of those things I thought I’d just never see again. YouTube is truly a global treasure.
Time lapse movie composed of photographs taken from the International Space Station as it orbits the Earth at night.
This movie begins over the Pacific Ocean and continues over North and South America before entering daylight near Antarctica. Visible cities, countries and landmarks include (in order) Vancouver Island, Victoria, Vancouver, Seattle, Portland, San Fransisco, Los Angeles. Phoenix. Multiple cities in Texas, New Mexico and Mexico. Mexico City, the Gulf of Mexico, the Yucatan Peninsula, Lightning in the Pacific Ocean, Guatemala, Panama, Columbia, Ecuador, Peru, Chile, and the Amazon. Also visible is the earths ionosphere (thin yellow line) and the stars of our galaxy.
A 20-hour span of blizzard in about 40 seconds. There are several points at which it seems the snow should stop accumulating on the table, but it never does.
Metafilter feeds our needs for time-lapse photography and nutrition by linking to a full plate of time-lapse vegetation growth. Beans may be good for the heart, but pepper plants know how to shake it.
With Google Map Maker, you can become a citizen cartographer and help improve the quality of maps and local information in your region. You are invited to map the world with us!
Update: Several people wrote in to recommend OpenStreetMap instead because Google doesn’t make the data available in a raw form whereas the OSM data is under a CC license available for derivative works like OpenCycleMap. (thx, mike and everyone)
17 years worth of taking 2 photos a day as my head rotates in sync with the Earth around the Sun.
The split screen is a nice touch and I love watching the hair on his shaved head grow back like a Chia Pet every few months. Here’s a description of the rig he uses to take the photos. (via heading east)
This year’s harvest of crop art from the Minnesota State Fair included Grand Theft Festal, a mashup of Grand Theft Auto and Festal-brand canned corn done in millet, alfalfa, canola, and white clover seeds. The artist recorded a timelapse video of its construction. (via mark simonson)
Unaware at first of the camera, she sees it. Then smiles almost imperceptibly and turns away. Then self-consciously looks everywhere but at the camera. And finally, a last contemptous peek at the camera.
Update: Sorry, the video is not available outside of the US.
The video is a condensed time lapse of screenshots over a several month period. Total physical drawing time is close to 40 hours and I’d add an equal amount of time for concept time and readying the print. A screenshot was taken every 5 seconds, which actually results in a full 18 minute video.
White has the security-camera videotape of his time in the McGraw-Hill elevator. He has watched it twice-it was recorded at forty times regular speed, which makes him look like a bug in a box. The most striking thing to him about the tape is that it includes split-screen footage from three other elevators, on which you can see men intermittently performing maintenance work. Apparently, they never wondered about the one he was in. (Eight McGraw-Hill security guards came and went while he was stranded there; nobody seems to have noticed him on the monitor.)
The end of White’s story is heartbreaking. On the plus side, the article also discusses a favorite social phenomenon of mine, how strangers space themselves in elevators.
If you draw a tight oval around this figure, with a little bit of slack to account for body sway, clothing, and squeamishness, you get an area of 2.3 square feet, the body space that was used to determine the capacity of New York City subway cars and U.S. Army vehicles. Fruin defines an area of three square feet or less as the “touch zone”; seven square feet as the “no-touch zone”; and ten square feet as the “personal-comfort zone.” Edward Hall, who pioneered the study of proxemics, called the smallest range โ less than eighteen inches between people โ “intimate distance,” the point at which you can sense another person’s odor and temperature. As Fruin wrote, “Involuntary confrontation and contact at this distance is psychologically disturbing for many persons.”
But, we can kind of think of the multi-playthrough Kaizo Mario World video as a silly, sci-fi style demonstration of the Quantum Suicide experiment. At each moment of the playthrough there’s a lot of different things Mario could have done, and almost all of them lead to horrible death. The anthropic principle, in the form of the emulator’s save/restore feature, postselects for the possibilities where Mario actually survives and ensures that although a lot of possible paths have to get discarded, the camera remains fixed on the one path where after one minute and fifty-six seconds some observer still exists.
Some of my favorite art and media deals with the display of multiple time periods at once. Here are some other examples, many of which I’ve featured on kottke.org in the past.
Averaging Gradius predates the Mario World video by a couple years; it’s 15 games of Gradius layered over one another.
I found even the more pointless things incredibly interesting (and telling), like seeing when each person pressed the start button to skip the title screen from scrolling in, or watching as each Vic Viper, in sequence, would take out the red ships flying in a wave pattern, to leave behind power-ups in an almost perfect sine wave sequence. I love how the little mech-like gunpods together emerge from off screen, as a bright, white mass, and slowly break apart into a rainbow of mech clones.
According to the start screen, Cursor*10 invites the you to “cooperate by oneself”. The game applies the lessons of Averaging Gradius and multiple-playthrough Kaizo Mario World to create a playable game. The first time through, you’re on your own. On subsequent plays, the game overlays your previous attempts on the screen to help you avoid mistakes, get through faster, and collaborate on the tougher puzzles.
The same kind of thing happens in this Call and Response video; 9 frames display at the same time (with audio), each a moment ahead of the previous frame.
Update:Recreating Movement is a method for making time merge photos (thx, boris):
With the help of various filters and settings Recreating Movement makes it possible to extract single frames of any given film sequence and arranges them behind each other in a three-dimensional space. This creates a tube-like set of frames that “freezes” a particular time span in a film.
How You See It overlays three TV news programs covering the same story. (via waxy)
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