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kottke.org posts about Minecraft

The Metaverse Is Here. It’s Called Minecraft.

In the wake of Facebook’s lifeless demo of their metaverse vision, Clive Thompson asserts what many parents of young children already know: The Metaverse Is Already Here. It’s Minecraft.

The truth is, a thriving metaverse already exists. It’s incredibly high-functioning, with millions of people immersed in it for hours a day. In this metaverse, people have built uncountable custom worlds, and generated god knows how many profitable businesses and six-figure careers. Yet this terrain looks absolutely nothing the like one Zuckerberg showed off.

It’s Minecraft, of course.

The ability to tinker with the game so easily attracts players to it…something that companies like Facebook, who desire revenue-extracting control above all else, will be reticent to enable:

Minecraft is really easy to hack. On several levels! If you’re good with graphic design, for example, you could make skins that change the appearance of your character. You can use the game’s built-in scripting language to create custom devices. Or if you know a bit of coding, you can build mods that create entirely new objects in the game, or change the gameplay.

This hackability is part of why the game has remained so vibrant: Players are constantly revitalizing Minecraft, and inventing new things you can do inside it. Third-party folks build tools like skin editors, to make it easier for players to be creative.

As a piece of software, Minecraft isn’t open-source, but it’s very friable and gas-permeable around the edges. Mojang was willing to give their players a lot of control, and it’s part of why people are devoted to the game.

I could be wrong, but I honestly can’t imagine many of the big tech metaverses allowing this sort of Xtreme tinkerability.

I’ve seen all of this up close — both of my kids are Minecraft devotees, especially my son, who apparently is one of the better mobile-only players on The Hive (so! proud?). He’s had to navigate politics in guilds, both as a member and as a creator, and has formed friendships with kids from all over the world that are as real to him as any local relationships. He’s immersed in the media and economies created around the game, almost none of which were created by Mojang or Microsoft. But sometimes it’s still just the two of them, in a world created on one of their devices, building a cool world just because it’s fun.


Minecraft in real life

Real Life Minecraft

Real Life Minecraft

Real Life Minecraft

Aditya Aryanto took a bunch of animal photos and, using Photoshop, turned them into cubic Minecraft animals. (via colossal)


The art (and commerce) of Minecraft

Since its initial release in 2009, Minecraft has matured to the point of being a platform for people who want to make art and also for people who want to make money. Phil Edwards of Vox highlights some of the beautiful structures being created by Minecraft players (some of which are collected in this coffee table book called Beautiful Minecraft) and the challenges faced by creators trying to make money within a game owned by a large company.

The creativity “Creative Mode” enables is obvious in the work that talented designers produce. Sometimes Minecraft artists will create interactive worlds that replicate historic events; other times, Minecraft’s many cubes coalesce into a sculptural image, the same way pointillism’s dots disappear to form a picture. These images and worlds can be eerie, magical, and surprisingly beautiful.

But perhaps most surprising of all, Minecraft worlds can also be a business. Companies like Blockworks make maps for private Minecraft servers (computer networks that host Minecraft games), and they also occasionally design maps in collaboration with institutions and companies like Minecraft owner Microsoft.

BlockWorks — company tagline: “creative Minecraft solutions” — has done some really fantastic designs for themselves and their clients.

Minecraft Art

Minecraft Art


Minecraft: more than just a game

Minecraft Niemann

Clive Thompson’s article for the NY Times about Minecraft captures what many players, parents, and teachers find exciting about the game that seems like more than just a game.

Presto: Jordan had used the cow’s weird behavior to create, in effect, a random-number generator inside Minecraft. It was an ingenious bit of problem-solving, something most computer engineers I know would regard as a great hack — a way of coaxing a computer system to do something new and clever.

In addition to learning about logic and computer science, various educators have also touted Minecraft’s lessons in civics, design, planning, and even philosophy. If you’ve ever seen little kids playing with blocks, you’ve noticed that some of those potential lessons there too.

Block-play was, in the European tradition, regarded as a particularly “wholesome” activity; it’s not hard to draw a line from that to many parents’ belief that Minecraft is the “good” computer game in a world full of anxiety about too much “screen time.”

Among the parents I know, Minecraft is not classified as a game…it’s very much tied to education.1 And when listening to the kids and their friends talk about it, if you can get past the endless chatter about zombies and diamond armor, their understanding of the whole world of possibilities is quite sophisticated.

And I can’t resist commenting on this little aside about Lego:

Today many cultural observers argue that Lego has moved away from that open-ended engagement, because it’s so often sold in branded kits: the Hogwarts castle from “Harry Potter,” the TIE fighter from “Star Wars.”

Until very recently, I was in that camp of cultural observers, frustrated by the brands and paint-by-number aspect of contemporary Lego kits. But my kids play with Lego a ton and I’ve observed plenty of open-ended engagement going on. Sure, they sit for 20-30 minutes putting the kits together using directions, but after they’re “done”, the real play begins. Ollie’s Star Wars ships dock at Minna’s birthday party. Soon, beach goers are wearing Stormtrooper helmets and Vader’s eating cupcakes. None of the “finished” products survive more than a few minutes without being augmented or taken apart to make something different. Ships take on wheels from previous kits and become delivery trucks (with cool laser cannons). Parts from every station, house, vehicle, and landscape get remixed into whatever’s necessary for their dramatic play. It’s like jazz with injection molded plastic.

  1. On my iPad, I have a screen full of educational apps that the kids can work with pretty much anytime they want without asking. (To play Alto’s Adventure or Subway Surfer, they have to ask.) Minecraft is not on this screen — and I had to explain my decision on this specifically to the kids — but this article may have persuaded me to add it.


Minecraft playdates

Minecraft Playdate

Chris Ware’s cover for this week’s issue of the New Yorker featuring a Minecraft playdate is spot on.

Clara has spent hours, days, weeks of the past two years building and making navigable block worlds fuelled from the spun-off fizz of her accreting consciousness: giant ice-cream-layered auditoriums linked to narrow fifty-foot-high hallways over glass-covered lava streams, stairs that descend to underground classrooms, frozen floating wingless airplanes, and my favorite, the tasteful redwood-and-glass “writer’s retreat.” (It has a small pool.) She made a meadow of beds for my wife-a high-school teacher who craves unconsciousness-and a roller coaster to take her there. Though Clara mostly “plays” Minecraft by herself, the game allows her friends to drop into these worlds, too, and I’ve even spent some strange virtual afternoons as a floating block-self, guided by my angelic block-hammer-wielding block-daughter, zipping around a dreamscape that feels, really, less like life and maybe more like death, but in a sweet sort of way. If architecture somehow mirrors the spaces we carve in our memories and make in our minds, then something pretty interesting is going on here.

Ollie wanted a Minecraft playdate for his birthday, basically him and three or four of his friends sitting around playing the game on various devices. We managed to talk him into some good old fashioned real-world bowling instead, but I doubt that will work next year.


The kingdom of Westeros in Minecraft

In the time it’s taken George RR Martin to complete zero books in the A Song of Ice and Fire series, a group of dedicated fans has created much of the kingdom of Westeros in Minecraft. Here’s a quick video tour:

The Wall is the most visually impressive element:

Westeros Minecraft

According to the FAQ, the in-game map is currently the size of Los Angeles, about 500 square miles. (via devour)


Microsoft buys Minecraft

Mojang’s popular game Minecraft has sold over 54 million copies. But that, and the $2.5 billion that Microsoft just paid to acquire the company, dramatically understates the impact that this game has had on [Dave Pell’s] third grader and his friends. They all wear Minecraft gear and watch Minecraft videos on YouTube. And several of them completed a week of Minecraft Camp over the summer. The way I see it, $2.5 billion just became the most anyone has ever spent on a babysitter.

The Verge: Why parents are raising their kids on Minecraft.

Markus Persson, the founder of Mojang (known as Notch), explains why he’s selling — and leaving — the company: “It’s not about the money. It’s about my sanity.”


The secret rites of Minecraft

“Minecraft is a game about creation,” writes Robin Sloan. “But it is just as much a game about secret knowledge.”

There’s no official manual, so the game’s teeming network of devotees, young and old, proper publishers and web-based wildcats, have worked to create them by the score. Not just guides, but wikis, videos, hints, tricks. The rules can only be discovered by observation, reasoning, and experiment. Like science — or magic:

Imagine yourself a child. Imagine yourself given one of these books: not merely a story of exploration and adventure, but a manual to such.

Imagine yourself acquiring the keys to a mutable world in which you can explore caves, fight spiders, build castles, ride pigs, blow up mountains, construct aqueducts to carry water to your summer palace… anything.

Imagine yourself a child, in possession of the secret knowledge.

Maybe the most interesting thing about this, Robin writes, is how the game “calls forth” the books — another kind of magic. Is this a function of how much Minecraft players love the game? Or is that arcane, indirect, networked, bottomless well of knowledge, asking to be impossibly filled, what they love about it?