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Reprogramming a Game By Playing It: an Unbelievable Super Mario Bros 3 Speedrun

After a fellow named Zikubi beat the speedrun record for Super Mario Bros 3 with a time of just over three minutes, speedrun analyst Bismuth made the video above to explain how he did it…by changing the game with the gameplay itself.

The first couple minutes go exactly as you’d expect, but the speedrun takes a weird turn when, instead of using the second warp whistle to go to level 8, he uses it to go to level 7. And once in level 7, Mario races around randomly, letting opportunity slip away like a blindfolded birthday boy unwittingly steering himself away from the piñata. It’s only later, during the explanation of how he got from level 7 to the final screen so quickly, that you realize Mario’s panicky idiot behavior is actually the player actively reprogramming the game to open up a wormhole to the ending. Watch the whole explanation — it’s a really fascinating little hack.

See also Bismuth’s explanation of a Super Mario Bros world record speedrun, which includes a short argument by me about why video game speedrun breakdowns are interesting to watch even if you don’t play video games.

In the video analysis of this speedrun, if you forget the video game part of it and all the negative connotations you might have about that, you get to see the collective effort of thousands of people over more than three decades who have studied a thing right down to the bare metal so that one person, standing on the shoulders of giants in a near-perfect performance, can do something no one has ever done before. Progress and understanding by groups of people happens exactly like this in manufacturing, art, science, engineering, design, social science, literature, and every other collective human endeavor…it’s what humans do. But since playing sports and video games is such a universal experience and you get to see it all happening right on the screen in front of you, it’s perhaps easier to grok SMB speedrun innovations more quickly than, say, how assembly line manufacturing has improved since 2000, recent innovations in art, how we got from the flip phone to iPhone X in only 10 years, or how CRISPR happened.

(via @craigmod)