Polygon looks at the past 10 years in pop culture
Is this the first salvo in the end of year barrage of reviews? Polygon are going all out anyway, with a review of the whole decade! “Looking back at the past 10 years in pop culture.” There’s lots to read and I can’t say I’ve gone over the whole thing yet but it’s a fun mix.
The second decade of the 21st century was marked by seismic shifts in media and entertainment โ loot boxes, games as a service, esports, livestreaming, virtual reality, smartphones, streaming services, “binge” watching, cloud computing, corporate consolidation, and a blockbuster takeover of the box office. It’s tempting to dismiss those items as big-picture developments rather than changes that affect us personally. But as we increasingly rely on pop culture as the lens through which we process the world around us โ and, as ever, a mirror that reflects that world back at us โ it’s important to take a breath every so often to ponder how we got here and what it all means.
They’ve got a bunch of lists, some which are actually lists of lists by various team members, like The best movies of the 2010s (some surprising choices as well as some Fury Road and Spider-Man: Into the Spider-Verse), or doing one detailed selection like The best comics of the 2010s, and also some deeper dives in individual topics, like Why Minecraft is the most important game of the decade.
Counting Minecraft among the most influential games of the 2010s is a no-brainer. According to its developer, Mojang, Minecraft recently became the bestselling video game of all time, beating out Tetris by moving over 176 million units. Unlike Tetris, it hit that number in a single decade. (Emphasis mine.)
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