Advertise here with Carbon Ads

This site is made possible by member support. ๐Ÿ’ž

Big thanks to Arcustech for hosting the site and offering amazing tech support.

When you buy through links on kottke.org, I may earn an affiliate commission. Thanks for supporting the site!

kottke.org. home of fine hypertext products since 1998.

๐Ÿ”  ๐Ÿ’€  ๐Ÿ“ธ  ๐Ÿ˜ญ  ๐Ÿ•ณ๏ธ  ๐Ÿค   ๐ŸŽฌ  ๐Ÿฅ”

The stunning visual effects from Ghost in the Shell

From concept designer Ash Thorp, a reel of visual effects he worked on for Ghost in the Shell, from animation tests to completed effects featured in the film.

Early on in the film’s development, I met with Rupert to discuss some of the creative direction. He expressed his desire to paint the city with neon lights in a new form that he coined as “Solograms”, which are solid holograms. It is something in the realm of a particle system of light that can be moved and augmented in Z space. I loved the idea and instantly got to work building out concepts and ideas. Below you will see a mix of various style frames, concepts, and final production assets that made it into the film.

I saw this the other day and the effects are amazing; I wish the story could have been a little better.

Update: For more on the visual effects in Ghost in the Shell, see also this piece in Creative Review and this extensive look from Cinematography Database.

(via @firasd & @holgr)